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[TF2] Bypassing Class Limits #2084

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ghost opened this issue Jan 15, 2017 · 0 comments
Open

[TF2] Bypassing Class Limits #2084

ghost opened this issue Jan 15, 2017 · 0 comments

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@ghost
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ghost commented Jan 15, 2017

If two people are in the same spawn wave and both pick a class that would both have them violate the class limit, they both spawn as that class even though the class limit is lower than the two or more players spawning as said class.

For example, if there's a 1 class limit on Demoman. If two players, who are in the same spawn wave and are not the same class, pick demo before they respawn, they will both spawn as demo, violating the class limit put in place.

This is a potentially serious exploit if used in a competitive game as it can ruin class composition and potential class stacking.

mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Aug 18, 2020
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 5, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 5, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 5, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 5, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 6, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 7, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 7, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 7, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 7, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 11, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 13, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 18, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 18, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 18, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Mar 19, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 8, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 9, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
…death

this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 10, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 11, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 11, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 11, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 15, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 16, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
melvyn2 pushed a commit to melvyn2/tf2-patches that referenced this issue Apr 16, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 17, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 19, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 19, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 19, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 19, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 22, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Apr 25, 2023
this adds a check to ForceRespawn to make sure that
the player indeed can choose this class

the bypass happens because while you are still dead,
you do not count against the class limit if you select
a new class to spawn as

so, two or more players can select the same class while
dead, putting the team over the limit

Ref: ValveSoftware/Source-1-Games#2084
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