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[TF2] tf_damage_disablespread does not affect fall damage #2489

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ldesgoui opened this issue Jan 5, 2018 · 2 comments
Closed

[TF2] tf_damage_disablespread does not affect fall damage #2489

ldesgoui opened this issue Jan 5, 2018 · 2 comments

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@ldesgoui
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ldesgoui commented Jan 5, 2018

Hello,

tf_damage_disablespread 1 does not remove falls damage's 20% variance (according to Wiki)

Thanks

@sapphonie
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this can be easily fixed by removing flFallDamage *= random->RandomFloat( 0.8, 1.2 ); from here or checking value of tf_damage_disablespread and calculating random 20% based on that

simple example sourcemod implementation here

mastercoms added a commit to mastercomfig/tf2-patches that referenced this issue Aug 18, 2020
disable randomized spread patterns for continuous fire weapons (improved)

clear cheat flag on tf_viewmodels_offset_override ValveSoftware/Source-1-Games#2484

replicate first person taunt on server ValveSoftware/Source-1-Games#2079

flag third person medieval mode as cheat

clear cheat flags on freeze cam times, so that servers can more easily adjust their respawn times
@nosoop
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nosoop commented Jul 7, 2022

Addressed in the update on 2022-07-07:

  • Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)

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