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Steampipe games are incompatible with the pre-steampipe Source SDK #287
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Note: here is a .jpg screenshot of how I configured Hammer, as mentioned in Problem 4.1. Thank you for acknowledging this so promptly, |
Excellent juju831 for posting that error with Source SDK too to bring it to attention. I'm almost certain that to fix the things mentioned in this issue only two things need to be done:
Thanks |
Don't have additional technical details, but not too lazy to post. Ha. Also eagerly awaiting an SDK patch... |
Also have this issue please fix asap, it's the mappers and modders that have been keeping Deathmatch alive over the years and now they need your help! !! |
This problem needs to be fixed! |
Jepp, this Topic needs attention. Working with the SDK/Hammer Editor for about 6 years now. I have to fully agree with ibscotty. So far, i wanted to confirm all the issues above-mentioned for the SDK.
Realy hope a fix will follow, as soon as possible. Regards, |
I've been mapping for years with Hammer in HL2DM and this problem makes me so sad, I can't do things in Hammer now and this needs a fix as soon as possible. Please have a nice day |
Also for our custom maps the "menu_thumbs" that get downloaded separately from servers won't display anymore in the map server browser list. This is because the thumb icon files (.vft and .vmf) now get automatically downloaded to "common\Half-Life 2 Deathmatch\hl2mp\download" folder (This makes the icons useless). The only way to get them to work is to put them manually in the "common\Half-Life 2 Deathmatch\hl2mp\custom" folder. This also needs to be fixed as Steampipe has broken automatically custom map thumb icon support for servers... |
In a sense, it's a relief to see this thread as I was thinking it was just me having these issues (despite trying it on two PCs). It would be great to have this working, as there has been a surge of interest since the port to Linux, and I already have at least one person wanting to produce maps for me now, although I suppose at least we do have the workarounds for now, so I can't complain too much. Also, just to check, is it just me that doesn't get HL2MP as an option in Source SDK by default? On every Steam installation of mine, by default it doesn't exist, and I have to create it under Source Engine MP |
It appears this regression wasn't fixed for the CS:S sync, and is now live (if @Jacka18l could adjust the title that would be grand, if not, I can totally create a new bug)... The current hack they've (Kaemon) found is to map for HL2, which should work until that's moved to the VPK system as well. Please fix this, it's very disruptive, and destructive. |
Since HL2DM Steampipe:
VALVe and all of its staff, I really respect you as game designers, being an amatuer one myself, but its hard to find faith in you when this manditory update has caused so many problems for the community which are also sitting there daily working on projects. I know this may seem a bit of an unorthadox method of contacting a VALVe employee, but I'd really like to put myself forward to you as a United Kingdom based QA tester for HL2DM or Source SDK updates - who has thousands of hours of logged playtime - and is an active mapper and member of the community who is in daily talks with people who are the end users and friends who always feel the brunt of the updates which cause many flaws. If Half-life 3: Deathmatch is coming out, and you are gradually trying to phase this game out to be replaced - please at least tell us, or email me at jacka18l@gmail.com so we can focus our attention elsewhere - for the time being - and more importantly feel hope that there will be a functional hl3dm. One way or the other there are definitely alot more errors, diskspace wastage and time consuming tedious tasks which were not there before the steampipe update. Are we the minority percent, who was better to downgrade and cause hardship for while upgrading the marjority percent through steampipe - a calculated risk for an outcome? VALVe please get in touch, I will not charge for my time, or ask for any credit - and I will be truthful and respectful with you and share all knowledge of bugs and suggestions from the community to make this a truly great multiplayer game. HL2DM may not be the apple of your eye, but it is mine. (@KyleSanderson, If you follow the setup in the screenshot below - it's slightly less labour intensive than mapping in singleplayer. But still not the ideal solution) |
Hi ?, This is a real response. We all just need to be patient. But at least we have a response. |
Really hoping for a fix for this problem too. Been mapping for 5 years for HL2DM and can no longer do it with the current state of the sdk. |
Yes @juju831, the rest of the team and community can hopefully relax now for a bit Enjoy your fresh air while you can, then become a zombie again as you become stuck to the computer once its fixed. :) |
Being a mapper for the STK clan since 2007, I was very disappointed that the SteamPipe update made mapping that much harder, though I have been able to continue working on on my map by moving all my custom content to HL2:EP2, it is still a very tedious and time consuming process to compile my map, then copy the map back to my hl2dm folder to run it... plus not to mention a drag on my disk space ussage, having custom assets in 2 locations. |
SDK SOURCE HAMMER PROBLEM ERRORS Last Note: |
Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple of days. |
If anyone wishes to contribute, I have started a thread on my website for this -> http://thestkclan.net/forums/viewtopic.php?id=14 |
Find interesting since the steampipe update i only have steam program installed and halflife 2 deathmatch /sdk source hammer i have used up hard drive space at 7.2 gigs no other games installed please explain |
To whom it may concern, |
@juju831 @fletcherdvalve already confirmed they're intending on fixing this (mind you it was a week ago). They delayed the TF2 release by a week (probably longer, if they don't fix this), but apparently it's on their agenda. The fact that they're not concerned about breaking products other than TF2 is concerning, but it's nothing new. |
Thank you. Sent from my Samsung smartphone on AT&T KyleSanderson notifications@github.com wrote:
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I'm gonna close this as a duplicate of #8. |
If anybody is still watching this bug, please note that a very early beta has been released. See the comments in Bug #8. |
Since bug #8 is closed now, should this bug be reopened? |
#491 is being used to track the sdk refresh, if you want to get updates, there is a button below the comment field on that bug to watch the thread, no need to add comments! |
It seems that TF2, DOD, HL2:DM, CS Source have all been addressed with their own local versions of the SDK toolset. Why have we HL2 SP mappers seen this? I'm currently about a days work away from finishing an EP2 Project and I have no way of editing my maps. |
6 months and no Fix really?! wow. PLEASE GEt this working like cmon! |
Since the Steampipe conversion of Half-Life 2:Deathmatch:
Problem 1: HL2DM is now looking for assets in the new /common/ location, meaning that for a custom texture or model to appear ingame our files need to be here.
Problem 2: But Source SDK is still looking for assets in the old /username/ location. Meaning if we want our custom content to be visible in Hammer we need a second copy here.
Outcome: Meaning that anyone wishing to make maps for DM (even with Source SDK configured via Tools > Options) has to have two copies of their materials folder - causing multiple gigabytes of wasted space.
Problem 3: Going to Tools > Options in Hammer and reconfiguring it to look in the new /common/ location does not work, because when Hammer is next loaded a msgbox error saying about a missing sourcescheme.res file pops up and then Hammer force closes.
Problem 4.1: Going to Tools > Options in Hammer and setting it up so its partly in /common/ and partly in /username/ seems to be a way to work around this. Once Hammer compiles, and DM loads then it crashes again with a missing texture console/background01.vtf. Opening DM seperatly and typing map mapname in console works, but is much more labour intensive than previously - especially when combined with the need to edit the /common/ and /username/ folders as mentioned above.
Problem 4.2: Some people have been mapping with the Episode 2 singleplayer setup, and then using the hl2mp.fgd setup and changing custom assets over after. However this is still much more labour intensive.
Outcome: Both of these methods are incredibly time consuming and waste diskspace- something which is completely against the point of Steampipe in the firstplace.
Steampipe is a great idea to save us time, but without Source SDK looking in the same folder locations as HL2DM it is a lost cause.
At the moment a great many talented mappers and true fans of Valves games have abandoned projects and there is much dissapointing word on forums and in steamchats about this update and new set of errors - and lack of communication if a manual fix is posible without having to bypass the bugs.
Please could somebody look into this very serious set of errors.
Thankyou - yours truly, a fan.
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