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[BUG] Steam VR hangs system on exit #555
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Possible duplicate of #554. This issue should also be mentioned to your video driver vendor. |
very similar behaviour with X-Plane 12. |
Experiencing this on Arch, but inconsistently - next time it happens I'll check journalctl and post my findings here. |
My 80% guess for what is happening here is the problem stems from something like steamvr not properly releasing some asset when it shuts down or crashes, then the nvidia driver exploding when it tries to do it automatically. This guess is based on it seeming to heavily depend on how steamVR is shutdown and what it was doing at the time. steamvr crashing nukes everything. |
@mSparks43 Something like that seems plausible. Most of the time if I close it through Steam's right-click menu it closes with no issues - But closing the SteamVR window directly or closing it w/ pkill causes it to lock up the system. Definitely something weird going on. |
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To Reproduce
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Expected behavior
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I expect it to close without crashing
System Information (please complete the following information):
nvidia-settings
orvulkaninfo | grep driverInfo
: nVidia RTX3060 525.60.11https://gist.github.com/aaronw2/cd3344d3764c390176bdde980cbef00c
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Additional context
When SteamVR exits my system will hang. I have not been able to capture a stack trace, but I did manage to see that the nVidia driver crashed on all cores and all CPUs were pegged with nVidia driver interrupts when I managed to ssh in from my laptop, however, networking was extremely flaky, presumably due to the never-ending flood of interrupts.
I might also add that Steam VR does not start in VR mode but only desktop mode.
This is with an old HTC Vive setup.
Steam has been rather unstable for me. Most games refuse to even start, including Doita, Fallout Shelter, and Wanted Raccoon. Quake II RTX does work.
Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.
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