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MSAA related crashes with Intel Kabylake gpu crashes on Ubuntu 17.10 #1509
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Hello @nightsky30, unfortunately, my minidump reader could not tell where these crashes are occurring, but your description of this issue hints that it may be video / video driver related. Can you check dmesg for what library the game is crashing in? |
Hi Kisak, Yes, I can check dmesg. I will say that I tweaked the video settings, and the game doesn't crash if I use the settings in this screenshot. I tested a few hours with no issues: Which makes me think it is much the same issue as TF2 with Intel drivers?? It is funny that I hadn't modified the video settings prior to it starting to crash. I only did the distribution upgrade to 17.10. But the lowering of screen res, texture detail, anti-alising, and switching to single core seems to fix it. Now which one of those breaks if switched on?? :) |
I enabled Multicore Rendering and played a long while before this crash. Here's the latest with dmesg and .dmp: assert_20170827102405_1.tar.gz Also the GPU Crash Dump: |
Thanks @nightsky30, CS:GO is tripping over itself after a gpu reset. You should also bring this issue to the attention of your driver vendor if it has not been already. |
Ok, thanks Kisak. Submitted here: |
I noted this in the linked bug, but: FYI, it seems I've cornered the cause of the crashing. If I set Multisampling Anti-Aliasing Mode to None, every time I join a server and view the first in game [Continue] banner screen, the game will crash. If I set Multisampling Anti-Aliasing Mode to 2xMSAA, the game will load and play just fine. |
I created another bug report on this issue. It has more crash reports if that helps: #1529 Confirming what others have said: this issue is only present with Mesa 17.2.0 with MSAA disabled in the game settings. The issue is not present with Mesa 17.1.8 or with MSAA set to "2x MSAA" in the game settings. |
This issue bisects to:
Assigning an Intel dev. |
Confirmed, using Mesa 17.1.x for the time being seems to be a valid workaround. Thanks for everything @kisak-valve ! |
FWIW I've confirmed the bisected commit on KBL GT2 (with drm-tip kernel, 4.14.0-rc7+). |
It also affects Skylake. We have a bug open for it at https://bugs.freedesktop.org/show_bug.cgi?id=102435. |
Fixed (today) with this commit: https://cgit.freedesktop.org/mesa/mesa/commit/?id=ee57b15ec764736e2d5360beaef9fb2045ed0f68 |
Tested MSAA set to None with the latest unstable padoka PPA which was built after the commit, and it appears to be fixed: 1:17.4 |
This is now fixed upstream in 17.2.7 and 17.3.0. |
Your system information
1ab13c40031b146ffa7ec30a15c9f847-d0fb9a358abf936a446ebe45804aafb3de9bee68.zip
Please describe your issue in as much detail as possible:
I recently updated from Xubuntu 17.04 to Xubuntu 17.10 Artful Aardvark Dev Release. I did this knowing things might be buggy. I wanted to do some testing.
Here are my crash .dmp files:
csgo-crash-dump.tar.gz
Steps for reproducing this issue:
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