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[Linux] CS:GO crashes on "loading resources" when starting a new offline game #7

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mattyy1hp opened this issue Sep 22, 2014 · 8 comments

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@mattyy1hp
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Hello.
I can get in to the main menu and everything seems to be ok but when I try to start a new offline game with bots the game crashes. Also, sound doesn't work.
Doesn't matter if I use my dedicated nVidia card with Bumblebee or the integrated HD 4000.


STEPS TO REPRODUCE:

Start a new offline game with bots (or the weapon course). The game should crash when it says "loading resources".


TERMINAL OUTPUT:
http://pastebin.com/mnMPF808


SYSTEM INFO:

OS: Debian GNU/Linux Sid 64bit
CPU: Intel Core i7 3630QM
GPU: nVidia GeForce GT 630M with 340.32 drivers (bumblebe)

Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 2401 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Debian GNU/Linux unstable (sid) (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.1-1
X Server Vendor: The X.Org Foundation
X Server Release: 11600901
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2014-08-20

Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2

Driver Version:  3.0 Mesa 10.2.6
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID:  0x10de
DeviceID:  0xde9
Number of Monitors:  1
Number of Logical Video Cards:  2
Primary Display Resolution:  1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13,54" x 7,64"  (15,51" diag)
                                        34,4cm x 19,4cm  (39,4cm diag)
Primary VRAM Not Detected

Sound card:
Audio device: Intel PantherPoint HDMI

Memory:
RAM: 5879 Mb

Miscellaneous:
UI Language: English
LANG: cs_CZ.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 934826 Mb
Largest Free Hard Disk Block: 169984 Mb

Installed software:

Recent Failure Reports:
Mon Sep 22 21:02:52 2014 GMT: file ''/tmp/dumps/assert_20140922230247_99.dmp'', upload yes: ''CrashID=bp-ed303a24-75dc-4ab2-ab3c-111cf2140922''
Mon Sep 22 22:01:46 2014 GMT: file ''/tmp/dumps/crash_20140922235802_1.dmp'', upload yes: ''CrashID=bp-29ebc27a-ed2f-4b66-8f36-8b45d2140922''
Mon Sep 22 22:03:02 2014 GMT: file ''/tmp/dumps/crash_20140923000215_1.dmp'', upload yes: ''CrashID=bp-50123329-0b15-4eaa-9a7f-8e8cb2140922''
Mon Sep 22 22:04:41 2014 GMT: file ''/tmp/dumps/crash_20140923000400_1.dmp'', upload yes: ''CrashID=bp-41b14d63-3c40-49ca-8751-9aaf92140922''
Mon Sep 22 22:09:34 2014 GMT: file ''/tmp/dumps/crash_20140923000745_1.dmp'', upload yes: ''CrashID=bp-71461d80-15e8-4043-be72-e6c772140922''

@tadzik
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tadzik commented Sep 22, 2014

Same here. Interestingly enough, watching a comp. match through the game works perfectly.

@leinardi
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Hi, I've just reported the same bug (#8).

Using LANG=C %command% as Launch options seems to solve the problem.

@mattyy1hp
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Author

leinardi: Yes it works now with LANG=C %command%

@tadzik
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tadzik commented Sep 22, 2014

The LANG=C workaround doesn't solve the problem for me.

@timjp87
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timjp87 commented Sep 22, 2014

Works for me aswell with LANG=C. Valve mentioned that locale was always a bit of an issue with Linux and that people should have en_US.UTF-8. I have that, though. Default is de_DE.UTF-8.

Distro is Arch Linux(x86_64) with Gnome 3.14.

I did a GDB backtrace running the game without LANG=C and starting cs_italy with bots. The game received SIGSEGV during the loading screen.

I hope it's at least somewhat useful even without the debuging symbols.
http://pastebin.com/JpCdpYwb

EDIT:
Note to self: Don't directly post backtraces with multiple hashtags followed by numbers on a Github bugtracker.

@tadzik
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tadzik commented Sep 23, 2014

FWIW, LANG=C didn't work, but LC_ALL=C fixed all issues for me, and the game runs perfectly

@jooiiee
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jooiiee commented Sep 26, 2014

Should be fixed in last update.

@jooiiee
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jooiiee commented Oct 1, 2014

@davidw-valve Psst this one can be closed ;)

@Plagman Plagman closed this as completed Oct 1, 2014
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6 participants