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So that perceived screen-space sensitivity is the same between eg. a game window and a smaller dialog that gets scaled up, etc.
Also need to scale mouse sensitivity in nested mode so screen-space pointer speed is similar in and out of the gamescope window, but that's more minor and for the future.
The text was updated successfully, but these errors were encountered:
We also quantize cursor positions on window-space coordinates right now, which can look bad at high scale ratios. Maybe we can virtualize that visually while we're at it, might be counterproductive, would have to test.
So that perceived screen-space sensitivity is the same between eg. a game window and a smaller dialog that gets scaled up, etc.
Also need to scale mouse sensitivity in nested mode so screen-space pointer speed is similar in and out of the gamescope window, but that's more minor and for the future.
The text was updated successfully, but these errors were encountered: