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Merge pull request #1580 from DanielOaks/zombie-pitch
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Make zombie pitches more uniform, fix unused variable
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alfred-valve committed Dec 31, 2014
2 parents 9fd5815 + f919b94 commit 5d76170
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions dlls/zombie.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -169,16 +169,18 @@ void CZombie :: AlertSound( void )

void CZombie :: IdleSound( void )
{
int pitch = 95 + RANDOM_LONG(0,9);
int pitch = 100 + RANDOM_LONG(-5,5);

// Play a random idle sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pIdleSounds[ RANDOM_LONG(0,ARRAYSIZE(pIdleSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pIdleSounds[ RANDOM_LONG(0,ARRAYSIZE(pIdleSounds)-1) ], 1.0, ATTN_NORM, 0, pitch );
}

void CZombie :: AttackSound( void )
{
int pitch = 100 + RANDOM_LONG(-5,5);

// Play a random attack sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_NORM, 0, pitch );
}


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