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[HL/CS] Adding new client message : ViewModel #199
Comments
+1 For this. Will be cool if is possible to set also the body of view model |
Nevermind my last sentence about not working for me. It works now, the reason was I was not up-to-date and was still using old game location. @bogdyutzu : I guess it could be useful, I've edited the first post. |
100% agree with this feature request, it would be amazing to see this added and it would open up a whole new world of fun possibilities for coders and players. |
Awesome request. Also, would be good to set a param to reset it's values, and another client message "WeaponModel" which will be the same for p_* models, don't you think? |
Sexy |
bump |
Really cool. New possibilities to scripters |
@mikela-valve Is it possible to add for the next release? |
Please, if this functionality is implemented, if possible, make support for integer values, instead of byte arguments. |
It's not a good idea. |
This solves yet another mystery, there was a thread on amdd about changing view-models rendering years ago, and it's confirmed to be possible. |
So, any news on this? Have been waiting for this feature |
On TFC only, it's possible to render viewmodels, all you gotta do is set render mode for the player entity. |
should be long instead of byte allowing more combinations of submodels
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Now it would be the time to implement this in the 25th anniversary update for mod-makers considering how easy to implement and review is this. |
Small feature but still one of the most wanted functionality people would like to see : having the possibility to change render properties of the view model, through a new message named ViewModel.
Proposed code :
hud.h
hud.cpp
hud_msg.cpp
There is no need to register it on the server, that's something the coders will do themselves.
I think it's a reasonable feature, easy to review/implement, and will be in favor of a better gameplay immersion (it reminds me quake!).
As side-note, it has been tested on HL by someone and me and we can confirm it's working fine.
Proof:
Thanks for considering this cool feature.
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