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When the Crowbar is swung and something is hit a delayed response is created using a think function. Unfortunately the code was incorrectly updated when weapon prediction was implemented:
No this doesn't affect that, #617 tracks that bug.
The consequences of this are that the next think time is in the past and so will run more quickly than intended. For correctness the time should be at some point >= current time. It may also be responsible for occasional longer delays between hits, i'm not sure about that.
When the Crowbar is swung and something is hit a delayed response is created using a think function. Unfortunately the code was incorrectly updated when weapon prediction was implemented:
halflife/dlls/crowbar.cpp
Line 310 in 5d76170
This should be using
gpGlobals->time
.The text was updated successfully, but these errors were encountered: