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[Half-Life 1] DSP effects don't get saved #2936

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HalfWayLambda opened this issue Aug 3, 2020 · 0 comments
Open

[Half-Life 1] DSP effects don't get saved #2936

HalfWayLambda opened this issue Aug 3, 2020 · 0 comments

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@HalfWayLambda
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This is a problem that's existed for a long time, and long story short: when a game is saved, its DSP effect isn't saved along with it, so if a player has a DSP effect applied through an env_sound entity, when any save is loaded (or the player quick saves and quick loads), the game just reverts back to having no DSP effect applied at all. Currently the only way to fix this is to go back to that env_sound entity that applied the effect after loading a save.

@HalfWayLambda HalfWayLambda changed the title DSP effects don't get saved [Half-Life 1] DSP effects don't get saved Aug 5, 2020
SamVanheer added a commit to twhl-community/halflife-updated that referenced this issue Aug 4, 2022
…t, reset room_type to 0 on map change, save room_type and restore it when loading same map

Resolves ValveSoftware/halflife#1144
Resolves ValveSoftware/halflife#2936
hammermaps added a commit to sohl-modders/Updated-SOHL-1.2 that referenced this issue Apr 26, 2023
…lt, reset room_type to 0 on map change, save room_type and restore it when loading same map

Resolves ValveSoftware/halflife#1144
Resolves ValveSoftware/halflife#2936
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