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[HL25] HUD visual consistency errors #3728

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a1batross opened this issue Dec 20, 2023 · 1 comment
Open

[HL25] HUD visual consistency errors #3728

a1batross opened this issue Dec 20, 2023 · 1 comment

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@a1batross
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Since the update, I've been noticing that Health and Battery HUD numbers are a few pixels lower than Ammo HUD element.

See the line in screenshot:
изображение

This is a definitely got broken in HL25 because after simply adding 2560 and 1280 sprites in my SDK tree, the numbers are properly aligned:

изображение

However, here the numbers aren't properly aligned to health and suit icons.

The possible solution here is to move the Ammo HUD elements a few pixels down, like the Health and Battery, thus avoiding the numbers' misalignment with the health and suit icons.

@a1batross
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I will add here that ammo bar size is missing scaling. Thanks to @tmp64 for pointing this out.

Original 640 pix sprites:
изображение

1280 pix sprites with incorrectly applied 640's 2x scaling:
изображение

1280 pix sprites with proper 3x scaling:
изображение

a1batross added a commit to FWGS/hlsdk-portable that referenced this issue Dec 22, 2023
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