Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[utils/features] Let's clean this mess!, General Refactoring to setup.py files #259

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
11 changes: 11 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
## Avoid Unreal TempFiles
**/Intermediate
**/Binaries

## Avoid Binaries
**/phonon.bundle
*.zip
*.lib
*.so
*.dll
*.pyc
77 changes: 77 additions & 0 deletions commons.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,77 @@
#
# Copyright (c) Valve Corporation. All rights reserved.
#

import os
import shutil
import urllib.request, urllib.error, urllib.parse
import zipfile
import argparse

import version as SteamAudioVersion

DownloadPath = "../"

MainLibsToCopy = {
"Win32" : "lib/windows-x86/phonon.dll",
"Win64" : "lib/windows-x64/phonon.dll",
"Linux32" : "lib/linux-x86/libphonon.so",
"Linux64" : "lib/linux-x64/libphonon.so",
"macOS" : "lib/osx/phonon.bundle",
"AndroidArmv7" : "lib/android-armv7/libphonon.so",
"AndroidArm64" : "lib/android-armv8/libphonon.so",
"Androidx86" : "lib/android-x86/libphonon.so"
};

def getDefaultParser(name,description):
parser = argparse.ArgumentParser(prog=name,description=description)
parser.add_argument('-f', '--force', action='store_true')
return parser

def download_file(url):
remote_file = urllib.request.urlopen(url)
with open(DownloadPath + os.path.basename(url), "wb") as local_file:
while True:
data = remote_file.read(1024)
if not data:
break
local_file.write(data)

def download_steamaudioblobs(force):
url = "https://github.com/ValveSoftware/steam-audio/releases/download/v" + SteamAudioVersion.version + "/steamaudio_" + SteamAudioVersion.version + ".zip"

if force:
os.remove("./steamaudio_" + SteamAudioVersion.version + ".zip")

if not os.path.exists(DownloadPath + "steamaudio_" + SteamAudioVersion.version + ".zip"):
print("Downloading steamaudio_" + SteamAudioVersion.version + ".zip...")
download_file(url)
else:
print("steamaudio_" + SteamAudioVersion.version + ".zip, It's already downloaded, skipping... (For avoid this behaviour use -f or --force)")

print("Extracting steamaudio_" + SteamAudioVersion.version + ".zip...")
with zipfile.ZipFile( DownloadPath + os.path.basename(url), "r") as zip:
zip.extractall()

return os.path.realpath("./steamaudio") + "/"

def CopyFiles(rootpath, TargetDirectories, isFMod = 0):
print("Creating directories...")
for i in TargetDirectories.values():
if not os.path.exists(i):
os.makedirs(i)

print("Copying files...")
for key, value in MainLibsToCopy.items():
if key != "macOS":
shutil.copy(rootpath + value, TargetDirectories[key])

try:
shutil.rmtree(TargetDirectories["macOS"]+"/phonon.bundle")
except:
pass
shutil.copytree(rootpath + MainLibsToCopy["macOS"], TargetDirectories["macOS"]+"/phonon.bundle")

if not isFMod:
shutil.copy(rootpath + "lib/windows-x64/TrueAudioNext.dll", TargetDirectories["Win64"])
shutil.copy(rootpath + "lib/windows-x64/GPUUtilities.dll", TargetDirectories["Win64"])
67 changes: 17 additions & 50 deletions fmod/setup.py
Original file line number Diff line number Diff line change
@@ -1,62 +1,29 @@
#
# Copyright (c) Valve Corporation. All rights reserved.
#

import os
import sys
import shutil
import urllib.request, urllib.error, urllib.parse
import zipfile

version = "4.2.0"
sys.path.insert(1, "../")

def download_file(url):
remote_file = urllib.request.urlopen(url)
with open(os.path.basename(url), "wb") as local_file:
while True:
data = remote_file.read(1024)
if not data:
break
local_file.write(data)
import commons

print("Downloading steamaudio_" + version + ".zip...")
url = "https://github.com/ValveSoftware/steam-audio/releases/download/v" + version + "/steamaudio_" + version + ".zip"
download_file(url)
TargetDirectories = {
"Win32" : "lib/windows-x86",
"Win64" : "lib/windows-x64",
"Linux32" : "lib/linux-x86",
"Linux64" : "lib/linux-x64",
"macOS" : "lib/osx",
"AndroidArmv7" : "lib/android-armv7",
"AndroidArm64" : "lib/android-armv8",
"Androidx86" : "lib/android-x86"
};

print("Extracting steamaudio_" + version + ".zip...")
with zipfile.ZipFile(os.path.basename(url), "r") as zip:
zip.extractall()
argParsed = commons.getDefaultParser("FMOD","").parse_args()

print("Creating directories...")
if not os.path.exists("lib/windows-x86"):
os.makedirs("lib/windows-x86")
if not os.path.exists("lib/windows-x64"):
os.makedirs("lib/windows-x64")
if not os.path.exists("lib/linux-x86"):
os.makedirs("lib/linux-x86")
if not os.path.exists("lib/linux-x64"):
os.makedirs("lib/linux-x64")
if not os.path.exists("lib/osx"):
os.makedirs("lib/osx")
if not os.path.exists("lib/android-armv7"):
os.makedirs("lib/android-armv7")
if not os.path.exists("lib/android-armv8"):
os.makedirs("lib/android-armv8")
if not os.path.exists("lib/android-x86"):
os.makedirs("lib/android-x86")
rootPath = commons.download_steamaudioblobs(argParsed.force)

print("Copying files...")
shutil.copy("steamaudio/lib/windows-x86/phonon.dll", "lib/windows-x86")
shutil.copy("steamaudio/lib/windows-x64/phonon.dll", "lib/windows-x64")
shutil.copy("steamaudio/lib/linux-x86/libphonon.so", "lib/linux-x86")
shutil.copy("steamaudio/lib/linux-x64/libphonon.so", "lib/linux-x64")
try:
shutil.rmtree("lib/osx/phonon.bundle")
except:
pass
shutil.copytree("steamaudio/lib/osx/phonon.bundle", "lib/osx/phonon.bundle")
shutil.copy("steamaudio/lib/android-armv7/libphonon.so", "lib/android-armv7")
shutil.copy("steamaudio/lib/android-armv8/libphonon.so", "lib/android-armv8")
shutil.copy("steamaudio/lib/android-x86/libphonon.so", "lib/android-x86")
commons.CopyFiles(rootPath, TargetDirectories)

print("Cleaning up...")
shutil.rmtree("steamaudio")
shutil.rmtree(rootPath)
70 changes: 17 additions & 53 deletions unity/setup.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,64 +2,28 @@
# Copyright (c) Valve Corporation. All rights reserved.
#

import os
import sys
import shutil
import urllib.request, urllib.error, urllib.parse
import zipfile
sys.path.insert(1, "../")

version = "4.2.0"
import commons

def download_file(url):
remote_file = urllib.request.urlopen(url)
with open(os.path.basename(url), "wb") as local_file:
while True:
data = remote_file.read(1024)
if not data:
break
local_file.write(data)
TargetDirectories = {
"Win32" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86",
"Win64" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86_64",
"Linux32" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86",
"Linux64" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86_64",
"macOS" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/macOS",
"AndroidArmv7" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/armv7",
"AndroidArm64" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/arm64",
"Androidx86" : "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/x86"
};

print("Downloading steamaudio_" + version + ".zip...")
url = "https://github.com/ValveSoftware/steam-audio/releases/download/v" + version + "/steamaudio_" + version + ".zip"
download_file(url)
argParsed = commons.getDefaultParser("Unity", "").parse_args()

print("Extracting steamaudio_" + version + ".zip...")
with zipfile.ZipFile(os.path.basename(url), "r") as zip:
zip.extractall()
rootPath = commons.download_steamaudioblobs(argParsed.force)

print("Creating directories...")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86_64"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86_64")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86_64"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86_64")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/macOS"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/macOS")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/armv7"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/armv7")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/arm64"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/arm64")
if not os.path.exists("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/x86"):
os.makedirs("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/x86")

print("Copying files...")
shutil.copy("steamaudio/lib/windows-x86/phonon.dll", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86")
shutil.copy("steamaudio/lib/windows-x64/phonon.dll", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86_64")
shutil.copy("steamaudio/lib/linux-x86/libphonon.so", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86")
shutil.copy("steamaudio/lib/linux-x64/libphonon.so", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Linux/x86_64")
try:
shutil.rmtree("src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/macOS/phonon.bundle")
except:
pass
shutil.copytree("steamaudio/lib/osx/phonon.bundle", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/macOS/phonon.bundle")
shutil.copy("steamaudio/lib/android-armv7/libphonon.so", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/armv7")
shutil.copy("steamaudio/lib/android-armv8/libphonon.so", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/arm64")
shutil.copy("steamaudio/lib/android-x86/libphonon.so", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Android/x86")

shutil.copy("steamaudio/lib/windows-x64/TrueAudioNext.dll", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86_64")
shutil.copy("steamaudio/lib/windows-x64/GPUUtilities.dll", "src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Binaries/Windows/x86_64")
commons.CopyFiles(rootPath, TargetDirectories)

print("Cleaning up...")
shutil.rmtree("steamaudio")
shutil.rmtree(rootPath)
98 changes: 33 additions & 65 deletions unreal/setup.py
Original file line number Diff line number Diff line change
@@ -1,65 +1,33 @@
#
# Copyright (c) Valve Corporation. All rights reserved.
#

import os
import shutil
import urllib.request, urllib.error, urllib.parse
import zipfile

version = "4.2.0"

def download_file(url):
remote_file = urllib.request.urlopen(url)
with open(os.path.basename(url), "wb") as local_file:
while True:
data = remote_file.read(1024)
if not data:
break
local_file.write(data)

print("Downloading steamaudio_" + version + ".zip...")
url = "https://github.com/ValveSoftware/steam-audio/releases/download/v" + version + "/steamaudio_" + version + ".zip"
download_file(url)

print("Extracting steamaudio_" + version + ".zip...")
with zipfile.ZipFile(os.path.basename(url), "r") as zip:
zip.extractall()

print("Creating directories...")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x86"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x86")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x64"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x64")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x86"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x86")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x64"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x64")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/osx"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/osx")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/armeabi-v7a"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/armeabi-v7a")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/arm64-v8a"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/arm64-v8a")
if not os.path.exists("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/x86"):
os.makedirs("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/x86")

print("Copying files...")
shutil.copy("steamaudio/lib/windows-x86/phonon.dll", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x86")
shutil.copy("steamaudio/lib/windows-x64/phonon.dll", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x64")
shutil.copy("steamaudio/lib/linux-x86/libphonon.so", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x86")
shutil.copy("steamaudio/lib/linux-x64/libphonon.so", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x64")
try:
shutil.rmtree("src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/osx/phonon.bundle")
except:
pass
shutil.copytree("steamaudio/lib/osx/phonon.bundle", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/osx/phonon.bundle")
shutil.copy("steamaudio/lib/android-armv7/libphonon.so", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/armeabi-v7a")
shutil.copy("steamaudio/lib/android-armv8/libphonon.so", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/arm64-v8a")
shutil.copy("steamaudio/lib/android-x86/libphonon.so", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/x86")

shutil.copy("steamaudio/lib/windows-x64/TrueAudioNext.dll", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x64")
shutil.copy("steamaudio/lib/windows-x64/GPUUtilities.dll", "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x64")

print("Cleaning up...")
shutil.rmtree("steamaudio")
#
# Copyright (c) Valve Corporation. All rights reserved.
#

import os
import sys
import shutil
sys.path.insert(1, "../")

import commons

TargetDirectories = {
"Win32" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x86",
"Win64" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/windows-x64",
"Linux32" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x86",
"Linux64" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/linux-x64",
"macOS" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/osx",
"AndroidArmv7" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/armeabi-v7a",
"AndroidArm64" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/arm64-v8a",
"Androidx86" : "src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/lib/android/x86"
};

argParsed = commons.getDefaultParser("Unreal", "").parse_args()

rootPath = commons.download_steamaudioblobs(argParsed.force)

commons.CopyFiles(rootPath, TargetDirectories)

shutil.copy(rootPath + "lib/windows-x86/phonon.lib", TargetDirectories["Win32"])
shutil.copy(rootPath + "lib/windows-x64/phonon.lib", TargetDirectories["Win64"])

print("Cleaning up...")
shutil.rmtree(rootPath)
1 change: 1 addition & 0 deletions version.py
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
version = "4.2.0"