Releases
v4.1.2
Steam Audio SDK 4.1.2
Allow hybrid reverb effect to be used with a NULL impulse response, in which case it's equivalent to parametric reverb.
Allow the Ambisonics decode effect to be used with a NULL HRTF. (#218 )
Updated to latest version of libmysofa.
Fix crashes when adding/removing static meshes when using Embree. (#221 )
Fix bug in surface area calculations for the default ray tracer on ARM CPUs.
Fix crash when exporting to OBJ when using Embree. (#215 )
Fix crash when creating a static mesh with certain kinds of degenerate geometry using the default ray tracer. (#216 )
Fix crash in sample API sample program.
Steam Audio Unity Plugin 4.1.2
Updated to use Steam Audio SDK 4.1.2.
Updated to use Steam Audio FMOD Studio Plugin 4.1.2.
Potential fix for various crashes caused by using SetSpatializerFloat to send a float* from managed code to native code.
Fix issue where mixer return effect would sometimes emit silence. (#197 ) (#223 )
Fix issue where reverb would not work after calling Reinitialize().
If Unity passes a mono output buffer to the spatialize effect, do nothing.
Add a menu command to copy FMOD Studio plugins to the correct directory based on the version of FMOD Studio used.
Steam Audio Unreal Engine Plugin 4.1.2
Updated to use Steam Audio SDK 4.1.2.
Updated to use Steam Audio FMOD Studio Plugin 4.1.2.
Steam Audio FMOD Studio Plugin 4.1.2
Updated to use Steam Audio SDK 4.1.2.
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