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Screenshots capture crashes Steam Overlay in Beta and Stable version #8871
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Same here, this issue also causes CSGO to lag for a while after using the jpeg command. pretty sure this only started up in the last 24-48 hours or so. opting out of client beta restores functionality. |
Replicated in Arch Linux and Tales of Zestiria, got a segfault notification in dmesg:
looking at coredumpctl dump output we can see that it crashes at libopenal.so.1: coredumpctl dump output
Seems like libmiles is passing null pointer to
After the overlay crashes my controllers stopped working |
It appears that this issue is no longer limited to the client beta. the second stable branch update today mentions a fix for a "browser crash" but the overlay still crashes after one screenshot in CS:GO. |
Having same issue, taking a screenshot makes the overlay crash |
Can confirm, it happens to me in stable branch too |
Likewise issue in latest stable build : 1668654564 Adding core, if that helps. |
Steam stable, arch, everything up to date. This issue also breaks steam input. |
Disabling screenshot sound is a functional workaround for me on Arch as well. |
Can confirm, disabling the sound is also a functional workaround for the crash on Nobara 36. Crash dump from journalctl: overlaycrash-dump.txt |
I was also having this issue on Arch until disabling the screenshot audio. Not sure if this is relevant, but I recently had some new crashing issues with some mpv applications due to having a few pipewire packages installed (alongside pulse that the system was actually using). Removing pulse/jack and switching properly to pipewire didn't have any affect on this issue. |
I am not entirely sure about the disabling audio solution. In FFXV it seemed to help, I was able to do several screenshots, but next few days it returned to its previous behavior (only takes one screenshot). Maybe it's not just one issue, but more? I remember that someone on protondb mentioned audio problems with that specific game, so it could be related to only one (or few) game(s)? It seems to work in other games I tried (same gaming session, same Steam instance). I am on Manjaro and Steam is installed from repo (beta). |
At last! I thought I was going crazy when a related thread in Steam Client Beta Discussions had no activity whatsoever. |
Thanks, great finding! And indeed a working temporary workaround, as others confirm too. Code-wise it sounds like an unhandled exception. Surely inability to play a sound (something that you do in a separate thread) shouldn't crash the whole overlay process. |
This is fixed in latest steam beta, please retest (#8942) |
No crash for me with the new beta. |
still running into this on the latest beta #8898 so maybe it wasn't related to this after all |
No crash, but now there's no sound for screenshot |
Fixed for me, no crash and sound is working (Arch Testing) |
Can confirm: no crashes, notification sound works. |
Fixed |
In gamepadui/gamemode on the Steam Deck taking screenshots still does not work with the latest beta. |
Can confirm it's fixed in the beta, still not working on stable branch |
Closing per "Fixed crash when taking screenshots through the overlay" in the 2023-02-01 Steam client update. |
This is still occurring. When taking a single screenshot, it will work; subsequent screenshots, kills the overlay. |
Hello @STaveras, please open a new issue report with the details of what you're seeing. |
Your system information
Please describe your issue in as much detail as possible:
On beta, when I try to screenshot in any game, I hear (new?) bulp sound and no "Screenshot was taken" message pops up.
Also, before taking a screenshot, Overlay was working normally with no issues.
But after a screenshot attempt, Steam Overlay crahes.
gameoverlayui
clones itself multiple times, and they are marked as zombie processesBefore screenshot:
Immediately After:
After sometime, each
gameoverlayui
kill themselves. One by one:Steps for reproducing this issue:
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