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Fixed line endings on every text file in the repository.
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JoeLudwig committed Feb 14, 2014
1 parent aed8a11 commit f777e6b
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60 changes: 30 additions & 30 deletions .gitignore
@@ -1,30 +1,30 @@
# Files to ignore when considering what GIT should commit.

# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.sln

# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak

# Files to ignore when considering what GIT should commit.

# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.sln

# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak

58 changes: 29 additions & 29 deletions CONTRIBUTING
@@ -1,29 +1,29 @@
Thanks for your interest in the Steamworks VR API project. When you make a
contribution to the project (e.g. create an Issue or submit a Pull Request)
(a "Contribution"), Valve wants to be able to use your Contribution to improve
the API and other Valve products.
As a condition of providing a Contribution, you agree that:
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license
to make, use, sell, reproduce, modify, distribute (directly and indirectly),
and publicly display and perform the Contribution, and any derivative works
that Valve may make from the Contribution, under any intellectual property you
own or have the right to license.
- You warrant and represent that the Contribution is your original creation,
that you have the authority to grant this license to Valve, and that this
license does not require the permission of any third party. Otherwise, you
provide your Contribution "as is" without warranties.
Should you wish to submit a suggestion or work that is not your original
creation, you may submit it to Valve separate from any Contribution,
explicitly identifying it as sourced from a third party, stating the details
of its origin, and informing Valve of any license or other restriction of
which you are personally aware.
Valve is happy to accept pull requests and issues in the steamworks-vr-api
repository for bug fixes in the runtime of the API itself. For all other changes
you should clone the repository and post your changes there instead.
If you have a new driver you would like to submit for inclusion in the VR
runtime that ships on Steam, please email vrlicensing@valvesoftware.com.
Thanks for your interest in the Steamworks VR API project. When you make a
contribution to the project (e.g. create an Issue or submit a Pull Request)
(a "Contribution"), Valve wants to be able to use your Contribution to improve
the API and other Valve products.

As a condition of providing a Contribution, you agree that:
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license
to make, use, sell, reproduce, modify, distribute (directly and indirectly),
and publicly display and perform the Contribution, and any derivative works
that Valve may make from the Contribution, under any intellectual property you
own or have the right to license.
- You warrant and represent that the Contribution is your original creation,
that you have the authority to grant this license to Valve, and that this
license does not require the permission of any third party. Otherwise, you
provide your Contribution "as is" without warranties.

Should you wish to submit a suggestion or work that is not your original
creation, you may submit it to Valve separate from any Contribution,
explicitly identifying it as sourced from a third party, stating the details
of its origin, and informing Valve of any license or other restriction of
which you are personally aware.


Valve is happy to accept pull requests and issues in the steamworks-vr-api
repository for bug fixes in the runtime of the API itself. For all other changes
you should clone the repository and post your changes there instead.

If you have a new driver you would like to submit for inclusion in the VR
runtime that ships on Steam, please email vrlicensing@valvesoftware.com.
82 changes: 41 additions & 41 deletions LICENSE
@@ -1,41 +1,41 @@
STEAMWORKS VR API� CODE LICENSE
Copyright(c) Valve Corporation 2014, all rights reserved.
When you download and/or use this STEAM VR Software (�SOFTWARE�) you are
agreeing to the terms of this license agreement with Valve Corp.(�Valve�).
Please read it before downloading or using the SOFTWARE or any portion of
the SOFTWARE. If you do not agree to the terms of this license please
don�t download or use the SOFTWARE.
You may, free of charge, download and use the STEAM VR SOFTWARE in source
or object code form.
You may copy, modify, and distribute for non-commercial use only the
SOFTWARE and any modifications you make to the SOFTWARE in source or
object code form. Any distribution of the SOFTWARE or any component
must include this LICENSE file.
DISCLAIMER OF WARRANTIES. THE SOFTWARE AND ANY
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
WARRANTIES WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
ARISING OUT OF THE USE OF OR INABILITY TO USE THE
THE SOFTWARE, EVEN IF VALVE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
STEAM VR and STEAMWORKS VR API are trademarks of Valve.
If you are interested in a commercial license for STEAM VR contact
vrlicensing@valvesoftware.com
STEAMWORKS VR API� CODE LICENSE

Copyright(c) Valve Corporation 2014, all rights reserved.

When you download and/or use this STEAM VR Software (�SOFTWARE�) you are
agreeing to the terms of this license agreement with Valve Corp.(�Valve�).
Please read it before downloading or using the SOFTWARE or any portion of
the SOFTWARE. If you do not agree to the terms of this license please
don�t download or use the SOFTWARE.

You may, free of charge, download and use the STEAM VR SOFTWARE in source
or object code form.

You may copy, modify, and distribute for non-commercial use only the
SOFTWARE and any modifications you make to the SOFTWARE in source or
object code form. Any distribution of the SOFTWARE or any component
must include this LICENSE file.


DISCLAIMER OF WARRANTIES. THE SOFTWARE AND ANY
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
WARRANTIES WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
TITLE AND FITNESS FOR A PARTICULAR PURPOSE.

LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
ARISING OUT OF THE USE OF OR INABILITY TO USE THE
THE SOFTWARE, EVEN IF VALVE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

STEAM VR and STEAMWORKS VR API are trademarks of Valve.

If you are interested in a commercial license for STEAM VR contact
vrlicensing@valvesoftware.com
40 changes: 20 additions & 20 deletions README
@@ -1,21 +1,21 @@
This repository contains the source code for the Steamworks VR API. It is
provided to ease debugging and allow experimentation with new kinds of
hardware. LICENSE.txt contains the license under which this code is
available, so please read it before using any part of this repository.
WARNING: Although this repository contains a version of steamvr.h you should
not ship compiled against that version of the interface. Backward
compatability is only guaranteed against versions of steamvr.h that have
shipped in a Steamworks SDK release.
To build the code open a command prompt to the src directory and run
"devtools\bin\vpc +everything /mksln steamvr". That will create steamvr.sln
that you can open in Visual Studio 2010 to build the whole runtime. Run the
same command on Linux or OSX to build the projects for those platforms.
To use games on Steam with your locally built copy of the VR runtime set
the environment variable VR_OVERIDE to the absolute path to the
public/runtime directory on your local filesystem and restart Steam. At that
point all Steamworks VR games launched from steam will load your copy of
vrclient.dll instead of the one that is updated by Steam. Unset the
This repository contains the source code for the Steamworks VR API. It is
provided to ease debugging and allow experimentation with new kinds of
hardware. LICENSE.txt contains the license under which this code is
available, so please read it before using any part of this repository.

WARNING: Although this repository contains a version of steamvr.h you should
not ship compiled against that version of the interface. Backward
compatability is only guaranteed against versions of steamvr.h that have
shipped in a Steamworks SDK release.

To build the code open a command prompt to the src directory and run
"devtools\bin\vpc +everything /mksln steamvr". That will create steamvr.sln
that you can open in Visual Studio 2010 to build the whole runtime. Run the
same command on Linux or OSX to build the projects for those platforms.

To use games on Steam with your locally built copy of the VR runtime set
the environment variable VR_OVERIDE to the absolute path to the
public/runtime directory on your local filesystem and restart Steam. At that
point all Steamworks VR games launched from steam will load your copy of
vrclient.dll instead of the one that is updated by Steam. Unset the
environment variable to return to using Steam's copy of the API runtime.

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