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# Files to ignore when considering what GIT should commit. | ||
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# Visual Studio | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
*.obj | ||
*.pch | ||
*.tlog | ||
*.log | ||
*.scc | ||
*.exp | ||
*.ilk | ||
*.lastbuildstate | ||
vc100.pdb | ||
ipch | ||
*.sdf | ||
*.opensdf | ||
*.idb | ||
*.vcxproj | ||
*.sln | ||
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# OSX/Linux build products | ||
*.mak | ||
*.mak.vpc_crc | ||
*.xcodeproj/ | ||
obj*/ | ||
!devtools/*.mak | ||
!utils/smdlexp/smdlexp.mak | ||
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# Files to ignore when considering what GIT should commit. | ||
|
||
# Visual Studio | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
*.obj | ||
*.pch | ||
*.tlog | ||
*.log | ||
*.scc | ||
*.exp | ||
*.ilk | ||
*.lastbuildstate | ||
vc100.pdb | ||
ipch | ||
*.sdf | ||
*.opensdf | ||
*.idb | ||
*.vcxproj | ||
*.sln | ||
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||
# OSX/Linux build products | ||
*.mak | ||
*.mak.vpc_crc | ||
*.xcodeproj/ | ||
obj*/ | ||
!devtools/*.mak | ||
!utils/smdlexp/smdlexp.mak | ||
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Thanks for your interest in the Steamworks VR API project. When you make a | ||
contribution to the project (e.g. create an Issue or submit a Pull Request) | ||
(a "Contribution"), Valve wants to be able to use your Contribution to improve | ||
the API and other Valve products. | ||
As a condition of providing a Contribution, you agree that: | ||
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license | ||
to make, use, sell, reproduce, modify, distribute (directly and indirectly), | ||
and publicly display and perform the Contribution, and any derivative works | ||
that Valve may make from the Contribution, under any intellectual property you | ||
own or have the right to license. | ||
- You warrant and represent that the Contribution is your original creation, | ||
that you have the authority to grant this license to Valve, and that this | ||
license does not require the permission of any third party. Otherwise, you | ||
provide your Contribution "as is" without warranties. | ||
Should you wish to submit a suggestion or work that is not your original | ||
creation, you may submit it to Valve separate from any Contribution, | ||
explicitly identifying it as sourced from a third party, stating the details | ||
of its origin, and informing Valve of any license or other restriction of | ||
which you are personally aware. | ||
Valve is happy to accept pull requests and issues in the steamworks-vr-api | ||
repository for bug fixes in the runtime of the API itself. For all other changes | ||
you should clone the repository and post your changes there instead. | ||
If you have a new driver you would like to submit for inclusion in the VR | ||
runtime that ships on Steam, please email vrlicensing@valvesoftware.com. | ||
Thanks for your interest in the Steamworks VR API project. When you make a | ||
contribution to the project (e.g. create an Issue or submit a Pull Request) | ||
(a "Contribution"), Valve wants to be able to use your Contribution to improve | ||
the API and other Valve products. | ||
|
||
As a condition of providing a Contribution, you agree that: | ||
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license | ||
to make, use, sell, reproduce, modify, distribute (directly and indirectly), | ||
and publicly display and perform the Contribution, and any derivative works | ||
that Valve may make from the Contribution, under any intellectual property you | ||
own or have the right to license. | ||
- You warrant and represent that the Contribution is your original creation, | ||
that you have the authority to grant this license to Valve, and that this | ||
license does not require the permission of any third party. Otherwise, you | ||
provide your Contribution "as is" without warranties. | ||
|
||
Should you wish to submit a suggestion or work that is not your original | ||
creation, you may submit it to Valve separate from any Contribution, | ||
explicitly identifying it as sourced from a third party, stating the details | ||
of its origin, and informing Valve of any license or other restriction of | ||
which you are personally aware. | ||
|
||
|
||
Valve is happy to accept pull requests and issues in the steamworks-vr-api | ||
repository for bug fixes in the runtime of the API itself. For all other changes | ||
you should clone the repository and post your changes there instead. | ||
|
||
If you have a new driver you would like to submit for inclusion in the VR | ||
runtime that ships on Steam, please email vrlicensing@valvesoftware.com. |
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STEAMWORKS VR API� CODE LICENSE | ||
Copyright(c) Valve Corporation 2014, all rights reserved. | ||
When you download and/or use this STEAM VR Software (�SOFTWARE�) you are | ||
agreeing to the terms of this license agreement with Valve Corp.(�Valve�). | ||
Please read it before downloading or using the SOFTWARE or any portion of | ||
the SOFTWARE. If you do not agree to the terms of this license please | ||
don�t download or use the SOFTWARE. | ||
You may, free of charge, download and use the STEAM VR SOFTWARE in source | ||
or object code form. | ||
You may copy, modify, and distribute for non-commercial use only the | ||
SOFTWARE and any modifications you make to the SOFTWARE in source or | ||
object code form. Any distribution of the SOFTWARE or any component | ||
must include this LICENSE file. | ||
DISCLAIMER OF WARRANTIES. THE SOFTWARE AND ANY | ||
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED | ||
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL | ||
WARRANTIES WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS | ||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED | ||
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, | ||
TITLE AND FITNESS FOR A PARTICULAR PURPOSE. | ||
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR | ||
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER | ||
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF | ||
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF | ||
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) | ||
ARISING OUT OF THE USE OF OR INABILITY TO USE THE | ||
THE SOFTWARE, EVEN IF VALVE HAS BEEN | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. | ||
STEAM VR and STEAMWORKS VR API are trademarks of Valve. | ||
If you are interested in a commercial license for STEAM VR contact | ||
vrlicensing@valvesoftware.com | ||
STEAMWORKS VR API� CODE LICENSE | ||
|
||
Copyright(c) Valve Corporation 2014, all rights reserved. | ||
|
||
When you download and/or use this STEAM VR Software (�SOFTWARE�) you are | ||
agreeing to the terms of this license agreement with Valve Corp.(�Valve�). | ||
Please read it before downloading or using the SOFTWARE or any portion of | ||
the SOFTWARE. If you do not agree to the terms of this license please | ||
don�t download or use the SOFTWARE. | ||
|
||
You may, free of charge, download and use the STEAM VR SOFTWARE in source | ||
or object code form. | ||
|
||
You may copy, modify, and distribute for non-commercial use only the | ||
SOFTWARE and any modifications you make to the SOFTWARE in source or | ||
object code form. Any distribution of the SOFTWARE or any component | ||
must include this LICENSE file. | ||
|
||
|
||
DISCLAIMER OF WARRANTIES. THE SOFTWARE AND ANY | ||
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED | ||
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL | ||
WARRANTIES WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS | ||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED | ||
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, | ||
TITLE AND FITNESS FOR A PARTICULAR PURPOSE. | ||
|
||
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR | ||
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER | ||
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF | ||
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF | ||
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) | ||
ARISING OUT OF THE USE OF OR INABILITY TO USE THE | ||
THE SOFTWARE, EVEN IF VALVE HAS BEEN | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. | ||
|
||
STEAM VR and STEAMWORKS VR API are trademarks of Valve. | ||
|
||
If you are interested in a commercial license for STEAM VR contact | ||
vrlicensing@valvesoftware.com |
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@@ -1,21 +1,21 @@ | ||
This repository contains the source code for the Steamworks VR API. It is | ||
provided to ease debugging and allow experimentation with new kinds of | ||
hardware. LICENSE.txt contains the license under which this code is | ||
available, so please read it before using any part of this repository. | ||
WARNING: Although this repository contains a version of steamvr.h you should | ||
not ship compiled against that version of the interface. Backward | ||
compatability is only guaranteed against versions of steamvr.h that have | ||
shipped in a Steamworks SDK release. | ||
To build the code open a command prompt to the src directory and run | ||
"devtools\bin\vpc +everything /mksln steamvr". That will create steamvr.sln | ||
that you can open in Visual Studio 2010 to build the whole runtime. Run the | ||
same command on Linux or OSX to build the projects for those platforms. | ||
To use games on Steam with your locally built copy of the VR runtime set | ||
the environment variable VR_OVERIDE to the absolute path to the | ||
public/runtime directory on your local filesystem and restart Steam. At that | ||
point all Steamworks VR games launched from steam will load your copy of | ||
vrclient.dll instead of the one that is updated by Steam. Unset the | ||
This repository contains the source code for the Steamworks VR API. It is | ||
provided to ease debugging and allow experimentation with new kinds of | ||
hardware. LICENSE.txt contains the license under which this code is | ||
available, so please read it before using any part of this repository. | ||
|
||
WARNING: Although this repository contains a version of steamvr.h you should | ||
not ship compiled against that version of the interface. Backward | ||
compatability is only guaranteed against versions of steamvr.h that have | ||
shipped in a Steamworks SDK release. | ||
|
||
To build the code open a command prompt to the src directory and run | ||
"devtools\bin\vpc +everything /mksln steamvr". That will create steamvr.sln | ||
that you can open in Visual Studio 2010 to build the whole runtime. Run the | ||
same command on Linux or OSX to build the projects for those platforms. | ||
|
||
To use games on Steam with your locally built copy of the VR runtime set | ||
the environment variable VR_OVERIDE to the absolute path to the | ||
public/runtime directory on your local filesystem and restart Steam. At that | ||
point all Steamworks VR games launched from steam will load your copy of | ||
vrclient.dll instead of the one that is updated by Steam. Unset the | ||
environment variable to return to using Steam's copy of the API runtime. |
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