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Add nvcuda thunk implementation for NVIDIA DLSS #119
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Add nvcuda thunk implementation for NVIDIA DLSS #119
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This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
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this is included in experimental https://github.com/ValveSoftware/wine/commits/experimental-wine-6.3-20210916 and is enabled with nvapi ValveSoftware/Proton@708cd8d thanks! |
ivyl
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Sep 24, 2021
ivyl
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This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: #119
ivyl
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Sep 24, 2021
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: #119
ivyl
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Sep 24, 2021
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: #119
ivyl
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Sep 24, 2021
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: #119
imaami
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Feb 16, 2022
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: ValveSoftware/wine#119
imaami
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Feb 16, 2022
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: ValveSoftware/wine#119
GloriousEggroll
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Mar 5, 2022
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: ValveSoftware#119
GloriousEggroll
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Mar 5, 2022
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: ValveSoftware#119
imaami
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Jun 5, 2022
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: ValveSoftware/wine#119
imaami
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Jun 5, 2022
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: ValveSoftware/wine#119
imaami
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to imaami/wine
that referenced
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Jun 5, 2022
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: ValveSoftware/wine#119
imaami
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that referenced
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Jun 5, 2022
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: ValveSoftware/wine#119
GloriousEggroll
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May 5, 2023
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: ValveSoftware#119
GloriousEggroll
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May 5, 2023
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: ValveSoftware#119
rbernon
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Feb 24, 2024
This is needed for DLSS versions 2.1.38 through 2.1.40 to work within Proton, as they contain a link-time dependency on nvcuda.dll. In the case of what is needed by DLSS, no ordinals need to be exported for nvcuda.dll to successfully load. Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Link: ValveSoftware#119
Plagman
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Mar 13, 2024
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: #119 CW-Bug-Id: #23561
Plagman
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Mar 15, 2024
The nvcuda.dll stub presence may cause regressions when the games successfully load and try to use it (like Divinity The Original Sin 2). The library is enabled in proton script together with nvapi.dll. Link: #119 CW-Bug-Id: #23561
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This is needed for DLSS versions 2.1.38 through 2.1.40 to work within
Proton, as they contain a link-time dependency on nvcuda.dll. In the
case of what is needed by DLSS, no ordinals need to be exported for
nvcuda.dll to successfully load.