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texture.cpp
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texture.cpp
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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2004-2011 by The Allacrost Project
// Copyright (C) 2012-2014 by Bertram (Valyria Tear)
// All Rights Reserved
//
// This code is licensed under the GNU GPL version 2. It is free software
// and you may modify it and/or redistribute it under the terms of this license.
// See http://www.gnu.org/copyleft/gpl.html for details.
///////////////////////////////////////////////////////////////////////////////
/** ****************************************************************************
*** \file tex_mgmt.h
*** \author Raj Sharma, roos@allacrost.org
*** \author Yohann Ferreira, yohann ferreira orange fr
*** \brief Source file for texture management code
*** ***************************************************************************/
#include "utils/utils_pch.h"
#include "texture.h"
#include "video.h"
using namespace vt_utils;
namespace vt_video
{
namespace private_video
{
// -----------------------------------------------------------------------------
// TexSheet class
// -----------------------------------------------------------------------------
TexSheet::TexSheet(uint32 sheet_width, uint32 sheet_height, GLuint sheet_id, TexSheetType sheet_type, bool sheet_static) :
width(sheet_width),
height(sheet_height),
tex_id(sheet_id),
type(sheet_type),
is_static(sheet_static),
smoothed(false),
loaded(true)
{
Smooth();
}
TexSheet::~TexSheet()
{
// Unload OpenGL texture from memory
TextureManager->_DeleteTexture(tex_id);
}
bool TexSheet::Unload()
{
if(loaded == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "attempted to unload an already unloaded texture sheet" << std::endl;
return false;
}
TextureManager->_DeleteTexture(tex_id);
tex_id = INVALID_TEXTURE_ID;
loaded = false;
return true;
}
bool TexSheet::Reload()
{
if(loaded == true) {
if(VIDEO_DEBUG)
IF_PRINT_WARNING(VIDEO_DEBUG) << "attempted to load an already loaded texture sheet" << std::endl;
return false;
}
// Create new OpenGL texture
GLuint id = TextureManager->_CreateBlankGLTexture(width, height);
if(id == INVALID_TEXTURE_ID) {
PRINT_ERROR << "call to TextureController::_CreateBlankGLTexture() failed" << std::endl;
return false;
}
tex_id = id;
// Restore texture smoothing if applied.
bool was_smoothed = smoothed;
smoothed = false;
Smooth(was_smoothed);
// Reload all of the images that belong to this texture
if(TextureManager->_ReloadImagesToSheet(this) == false) {
PRINT_ERROR << "call to TextureController::_ReloadImagesToSheet() failed" << std::endl;
return false;
}
loaded = true;
return true;
}
bool TexSheet::CopyRect(int32 x, int32 y, ImageMemory &data)
{
TextureManager->_BindTexture(tex_id);
glTexSubImage2D(
GL_TEXTURE_2D, // target
0, // level
x, // x offset within tex sheet
y, // y offset within tex sheet
data.width, // width in pixels of image
data.height, // height in pixels of image
(data.rgb_format ? GL_RGB : GL_RGBA), // format
GL_UNSIGNED_BYTE, // type
data.pixels // pixels of the sub image
);
if(VideoManager->CheckGLError() == true) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "an OpenGL error occured: " << VideoManager->CreateGLErrorString() << std::endl;
return false;
}
return true;
}
bool TexSheet::CopyScreenRect(int32 x, int32 y, const ScreenRect &screen_rect)
{
TextureManager->_BindTexture(tex_id);
glCopyTexSubImage2D(
GL_TEXTURE_2D, // target
0, // level
x, // x offset within tex sheet
y, // y offset within tex sheet
screen_rect.left, // left starting pixel of the screen to copy
screen_rect.top, // top starting pixel of the screen to copy
screen_rect.width, // width in pixels of image
screen_rect.height // height in pixels of image
);
if(VideoManager->CheckGLError() == true) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "an OpenGL error occured: " << VideoManager->CreateGLErrorString() << std::endl;
return false;
}
return true;
}
void TexSheet::Smooth(bool flag)
{
// If setting has changed, set the appropriate filtering
if(smoothed != flag) {
smoothed = flag;
GLenum filtering_type = smoothed ? GL_LINEAR : GL_NEAREST;
TextureManager->_BindTexture(tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering_type);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering_type);
}
}
void TexSheet::DEBUG_Draw() const
{
// The vertex coordinate array to use (assumes glScale() has been appropriately set)
static const float vertex_coords[] = {
1.0f, 1.0f, // Lower right
0.0f, 1.0f, // Lower left
0.0f, 0.0f, // Upper left
1.0f, 0.0f, // Upper right
};
// The texture coordinate array to use (specifies the coordinates encompassing the entire texture)
static const float texture_coords[] = {
0.0f, 1.0f, // Upper right
1.0f, 1.0f, // Lower right
1.0f, 0.0f, // Lower left
0.0f, 0.0f, // Upper left
};
// Enable texturing and bind the texture
VideoManager->DisableBlending();
VideoManager->EnableTexture2D();
TextureManager->_BindTexture(tex_id);
// Enable and setup the texture coordinate array
VideoManager->EnableTextureCoordArray();
glTexCoordPointer(2, GL_FLOAT, 0, texture_coords);
// Use a vertex array to draw all of the vertices
VideoManager->EnableVertexArray();
glVertexPointer(2, GL_FLOAT, 0, vertex_coords);
glDrawArrays(GL_QUADS, 0, 4);
} // void TexSheet::DEBUG_Draw() const
// -----------------------------------------------------------------------------
// FixedTexSheet class
// -----------------------------------------------------------------------------
FixedTexSheet::FixedTexSheet(int32 sheet_width, int32 sheet_height, GLuint sheet_id, TexSheetType sheet_type, bool sheet_static, int32 img_width, int32 img_height) :
TexSheet(sheet_width, sheet_height, sheet_id, sheet_type, sheet_static),
_texture_width(img_width),
_texture_height(img_height)
{
// Set all the dimensions
_block_width = width / _texture_width;
_block_height = height / _texture_height;
// Allocate the blocks array
int32 num_blocks = _block_width * _block_height;
_blocks = new FixedTexNode[num_blocks];
// Construct the linked list of open blocks
_open_list_head = &_blocks[0];
_open_list_tail = &_blocks[num_blocks - 1];
for(int32 i = 0; i < num_blocks - 1; i++) {
_blocks[i].image = NULL;
_blocks[i].next = &_blocks[i + 1];
_blocks[i].block_index = i;
}
_open_list_tail->image = NULL;
_open_list_tail->next = NULL;
_open_list_tail->block_index = num_blocks - 1;
}
FixedTexSheet::~FixedTexSheet()
{
if(GetNumberTextures() != 0)
IF_PRINT_WARNING(VIDEO_DEBUG) << "texture sheet being deleted when it has a non-zero allocated texture count: " << GetNumberTextures() << std::endl;
delete[] _blocks;
}
bool FixedTexSheet::AddTexture(BaseTexture *img, ImageMemory &data)
{
if(InsertTexture(img) == false)
return false;
// Copy the pixel data for the texture over
if(CopyRect(img->x, img->y, data) == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "VIDEO ERROR: CopyRect() failed in TexSheet::AddImage()!" << std::endl;
return false;
}
return true;
} // bool FixedTexSheet::AddTexture(BaseTexture *img)
bool FixedTexSheet::InsertTexture(BaseTexture *img)
{
if(img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL pointer was given as function argument" << std::endl;
return false;
}
// Retrieve the node from the head of the list to use for this texture
FixedTexNode *node = _RemoveOpenNode();
if(node == NULL) // This condition indicates that there are no remaining free nodes on the open list
return false;
// Check if there's already an image allocated at this block (an image was freed earlier, but not removed)
// If so, we must now remove it from memory
if(node->image != NULL) {
// TODO: TextureManager needs to have the image element removed from its map containers
node->image = NULL;
}
// Calculate the texture's pixel coordinates in the sheet given this node's block index
img->x = _texture_width * (node->block_index % _block_width);
img->y = _texture_height * (node->block_index / _block_width);
// Calculate the u,v coordinates
float sheet_width = static_cast<float>(width);
float sheet_height = static_cast<float>(height);
img->u1 = static_cast<float>(img->x + 0.5f) / sheet_width;
img->u2 = static_cast<float>(img->x + img->width - 0.5f) / sheet_width;
img->v1 = static_cast<float>(img->y + 0.5f) / sheet_height;
img->v2 = static_cast<float>(img->y + img->height - 0.5f) / sheet_height;
img->texture_sheet = this;
node->image = img;
return true;
} // bool FixedTexSheet::InsertTexture(BaseTexture* img)
void FixedTexSheet::RemoveTexture(BaseTexture *img)
{
if(img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL pointer was given as function argument" << std::endl;
return;
}
int32 block_index = _CalculateBlockIndex(img);
// Check to make sure the block is actually owned by this image
if(_blocks[block_index].image != img) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "tried to remove a fixed block not owned by the image" << std::endl;
return;
}
_blocks[block_index].image = NULL;
_AddOpenNode(&_blocks[block_index]);
}
void FixedTexSheet::FreeTexture(BaseTexture *img)
{
if(img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL pointer was given as function argument" << std::endl;
return;
}
int32 block_index = _CalculateBlockIndex(img);
// Check to make sure the block is actually owned by this image
if(_blocks[block_index].image != img) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "tried to remove a fixed block not owned by the image" << std::endl;
return;
}
// Unliked the RemoveTexture call, we do not set the block's image to NULL here
_AddOpenNode(&_blocks[block_index]);
}
void FixedTexSheet::RestoreTexture(BaseTexture *img)
{
if(img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL pointer was given as function argument" << std::endl;
return;
}
// Go through the list of open nodes and find the node with this image
FixedTexNode *last = NULL;
FixedTexNode *now = _open_list_head;
while(now != NULL) {
// If we found the texture, update the list so that the containing node temporarily becomes
// the head of the open list, then remove that node from the list head
if(now->image == img) {
if(last != NULL) {
last = now->next;
now->next = _open_list_head;
_open_list_head = now;
}
_RemoveOpenNode();
return;
}
last = now;
now = now->next;
}
IF_PRINT_WARNING(VIDEO_DEBUG) << "failed to restore, texture was not found in open list" << std::endl;
}
uint32 FixedTexSheet::GetNumberTextures()
{
uint32 num_blocks = 0;
for(int32 i = 0; i < _block_width * _block_height; i++) {
if(_blocks[i].image != NULL) {
num_blocks++;
}
}
return num_blocks;
}
int32 FixedTexSheet::_CalculateBlockIndex(BaseTexture *img)
{
int32 block_x = img->x / _texture_width;
int32 block_y = img->y / _texture_height;
return (block_x + _block_width * block_y);
}
void FixedTexSheet::_AddOpenNode(FixedTexNode *node)
{
if(_open_list_tail != NULL) {
_open_list_tail->next = node;
_open_list_tail = node;
_open_list_tail->next = NULL;
} else {
_open_list_head = node;
_open_list_tail = node;
_open_list_tail->next = NULL;
}
}
FixedTexNode *FixedTexSheet::_RemoveOpenNode()
{
if(_open_list_head == NULL)
return NULL;
FixedTexNode *node = _open_list_head;
_open_list_head = _open_list_head->next;
node->next = NULL;
// This condition means we just removed the last open block, so set the tail pointer to NULL as well
if(_open_list_head == NULL) {
_open_list_tail = NULL;
}
return node;
}
// -----------------------------------------------------------------------------
// VariableTexSheet class
// -----------------------------------------------------------------------------
VariableTexSheet::VariableTexSheet(int32 sheet_width, int32 sheet_height, GLuint sheet_id, TexSheetType sheet_type, bool sheet_static) :
TexSheet(sheet_width, sheet_height, sheet_id, sheet_type, sheet_static)
{
_block_width = width / 16;
_block_height = height / 16;
_blocks = new VariableTexNode[_block_width * _block_height];
}
VariableTexSheet::~VariableTexSheet()
{
if(GetNumberTextures() != 0)
IF_PRINT_WARNING(VIDEO_DEBUG) << "texture sheet being deleted when it has a non-zero allocated texture count: " << GetNumberTextures() << std::endl;
delete[] _blocks;
}
bool VariableTexSheet::AddTexture(BaseTexture *img, ImageMemory &data)
{
if(InsertTexture(img) == false)
return false;
// Copy the pixel data for the texture over
if(CopyRect(img->x, img->y, data) == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "VIDEO ERROR: CopyRect() failed in TexSheet::AddImage()!" << std::endl;
return false;
}
return true;
} // bool VariableTexSheet::Insert(BaseTexture *img)
bool VariableTexSheet::InsertTexture(BaseTexture *img)
{
if(img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL pointer was given as function argument" << std::endl;
return false;
}
// Don't allow insertions into a texture sheet containing a texture larger than 512x512.
// Texture sheets with this property may only be used by one texture at a time
if(_block_width > 32 || _block_height > 32) { // 32 blocks == 512 pixels
if(_blocks[0].free_image == false)
return false;
}
// Attempt to find an open region in the texture sheet to fit this texture
int32 block_x = -1, block_y = -1;
int32 w = (img->width + 15) / 16;
int32 h = (img->height + 15) / 16;
// This is a brute force algorithm to try and find space to allocate the texture.
// If this becomes a bottleneck, we may wish to use a more intellegent algorithm here.
bool continue_search = true;
for(int32 y = 0; y < _block_height - h + 1 && continue_search; y++) {
for(int32 x = 0; x < _block_width - w + 1; x++) {
int32 furthest_blocker = -1;
bool continue_neighbor_search = true;
for(int32 dy = 0; dy < h && continue_neighbor_search; dy++) {
for(int32 dx = 0; dx < w; dx++) {
if(_blocks[(x + dx) + ((y + dy) * _block_width)].free_image == false) {
furthest_blocker = x + dx;
continue_neighbor_search = false;
break;
}
}
}
if(furthest_blocker == -1) {
block_x = x;
block_y = y;
continue_search = false;
break;
}
}
}
// If either of these conditions is true, it means we were unable to allocate enough space to insert this texture
if(block_x == -1 || block_y == -1)
return false;
// Go through each block that is to be occupied by the new texture and set its properties
for(int32 y = block_y; y < block_y + h; y++) {
for(int32 x = block_x; x < block_x + w; x++) {
int32 index = x + (y * _block_width);
// If the texture pointer for the block is not NULL, this means it contains a freed texture.
// Now we must remove that texture entirely since we are overwriting at least one of its blocks.
if(_blocks[index].image) {
RemoveTexture(_blocks[index].image);
}
_blocks[index].free_image = false;
_blocks[index].image = img;
}
}
// Calculate the pixel and uv coordinates for the newly inserted texture
img->x = block_x * 16;
img->y = block_y * 16;
float sheet_width = static_cast<float>(width);
float sheet_height = static_cast<float>(height);
img->u1 = static_cast<float>(img->x + 0.5f) / sheet_width;
img->u2 = static_cast<float>(img->x + img->width - 0.5f) / sheet_width;
img->v1 = static_cast<float>(img->y + 0.5f) / sheet_height;
img->v2 = static_cast<float>(img->y + img->height - 0.5f) / sheet_height;
img->texture_sheet = this;
_textures.insert(img);
return true;
} // bool VariableTexSheet::InsertTexture(BaseTexture* img)
void VariableTexSheet::RemoveTexture(BaseTexture *img)
{
_SetBlockProperties(img, NULL, true);
_textures.erase(img);
}
void VariableTexSheet::_SetBlockProperties(BaseTexture *tex, BaseTexture *new_tex, bool free)
{
if(tex == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL pointer was given as function argument" << std::endl;
return;
}
if(_textures.find(tex) == _textures.end()) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "texture pointer argument was not contained within this texture sheet" << std::endl;
}
// Calculate upper-left corner in blocks
int32 block_x = tex->x / 16;
int32 block_y = tex->y / 16;
// Calculate width and height in blocks
int32 w = (tex->width + 15) / 16;
int32 h = (tex->height + 15) / 16;
for(int32 y = block_y; y < block_y + h; y++) {
for(int32 x = block_x; x < block_x + w; x++) {
int32 index = x + y * _block_width;
if(_blocks[index].image == tex) {
_blocks[index].free_image = free;
_blocks[index].image = new_tex;
}
}
}
}
} // namespace private_video
} // namespace vt_video