-
Notifications
You must be signed in to change notification settings - Fork 66
/
texture_controller.cpp
673 lines (512 loc) · 20.2 KB
/
texture_controller.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2004-2010 by The Allacrost Project
// All Rights Reserved
//
// This code is licensed under the GNU GPL version 2. It is free software
// and you may modify it and/or redistribute it under the terms of this license.
// See http://www.gnu.org/copyleft/gpl.html for details.
///////////////////////////////////////////////////////////////////////////////
/** ****************************************************************************
*** \file texture_controller.cpp
*** \author Tyler Olsen, roots@allacrost.org
*** \brief Source file for texture management code
*** ***************************************************************************/
#include "video.h"
#include "texture_controller.h"
using namespace hoa_utils;
using namespace hoa_video::private_video;
template<> hoa_video::TextureController* Singleton<hoa_video::TextureController>::_singleton_reference = NULL;
namespace hoa_video {
TextureController* TextureManager = NULL;
TextureController::TextureController() :
debug_current_sheet(-1),
_last_tex_id(INVALID_TEXTURE_ID),
_debug_num_tex_switches(0)
{}
TextureController::~TextureController() {
IF_PRINT_DEBUG(VIDEO_DEBUG) << "Deleting all remaining ImageTextures, a total of: " << _images.size() << std::endl;
// Invoking the ImageTexture destructor will erase the entry in the _images map that corresponds to that object
// Thus the map will decrement in size by one on every iteration through this loop
while (_images.empty() == false) {
ImageTexture* img = (*_images.begin()).second;
img->texture_sheet->RemoveTexture(img);
delete img;
}
IF_PRINT_DEBUG(VIDEO_DEBUG) << "Deleting all remaining texture sheets, a total of: " << _tex_sheets.size() << std::endl;
for (std::vector<TexSheet*>::iterator i = _tex_sheets.begin(); i != _tex_sheets.end(); i++) {
delete *i;
}
}
bool TextureController::SingletonInitialize() {
// Create a default set of texture sheets
if (_CreateTexSheet(512, 512, VIDEO_TEXSHEET_32x32, false) == NULL) {
PRINT_ERROR << "could not create default 32x32 texture sheet" << std::endl;
return false;
}
if (_CreateTexSheet(512, 512, VIDEO_TEXSHEET_32x64, false) == NULL) {
PRINT_ERROR << "could not create default 32x64 texture sheet" << std::endl;
return false;
}
if (_CreateTexSheet(512, 512, VIDEO_TEXSHEET_64x64, false) == NULL) {
PRINT_ERROR << "could not create default 64x64 texture sheet" << std::endl;
return false;
}
if (_CreateTexSheet(512, 512, VIDEO_TEXSHEET_ANY, true) == NULL) {
PRINT_ERROR << "could not create default static variable sized texture sheet" << std::endl;
return false;
}
if (_CreateTexSheet(512, 512, VIDEO_TEXSHEET_ANY, false) == NULL) {
PRINT_ERROR << "could not create default variable sized tex sheet" << std::endl;
return false;
}
return true;
}
bool TextureController::UnloadTextures() {
bool success = true;
// Save temporary textures to disk, in other words textures which were not
// loaded from a file. This way when we recreate the GL context we will
// be able to load them again.
if (_SaveTempTextures() == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to _SaveTempTextures() failed" << std::endl;
success = false;
}
// Unload all texture sheets
std::vector<TexSheet*>::iterator i = _tex_sheets.begin();
while (i != _tex_sheets.end()) {
if (*i != NULL) {
if ((*i)->Unload() == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "a TextureSheet::Unload() call failed" << std::endl;
success = false;
}
}
else {
IF_PRINT_WARNING(VIDEO_DEBUG) << "a NULL TextureSheet was found in the _tex_sheets container" << std::endl;
success = false;
}
i++;
}
// Clear all font caches
std::map<std::string, FontProperties*>::iterator j = TextManager->_font_map.begin();
while (j != TextManager->_font_map.end()) {
FontProperties *fp = j->second;
if (fp->glyph_cache) {
for (std::vector<FontGlyph*>::iterator k = fp->glyph_cache->begin();
k != fp->glyph_cache->end(); ++k) {
if (*k)
_DeleteTexture((*k)->texture);
delete *k;
}
fp->glyph_cache->clear();
}
j++;
}
return success;
} // bool TextureController::UnloadTextures()
bool TextureController::ReloadTextures() {
bool success = true;
std::vector<TexSheet*>::iterator i = _tex_sheets.begin();
while (i != _tex_sheets.end()) {
if (*i != NULL) {
if ((*i)->Reload() == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "a TextureSheet::Reload() call failed" << std::endl;
success = false;
}
}
else {
IF_PRINT_WARNING(VIDEO_DEBUG) << "a NULL TextureSheet was found in the _tex_sheets container" << std::endl;
success = false;
}
i++;
}
_DeleteTempTextures();
return success;
}
void TextureController::DEBUG_NextTexSheet() {
debug_current_sheet++;
if (debug_current_sheet >= static_cast<int32>(_tex_sheets.size()))
debug_current_sheet = -1; // Disables texture sheet display
}
void TextureController::DEBUG_PrevTexSheet() {
debug_current_sheet--;
if (debug_current_sheet < -1)
debug_current_sheet = static_cast<int32>(_tex_sheets.size()) - 1;
}
void TextureController::DEBUG_ShowTexSheet() {
// Value less than zero means we shouldn't show any texture sheets
if (debug_current_sheet < 0) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "function was called when debug_current_sheet was not a positive value" << std::endl;
return;
}
if (_tex_sheets.empty()) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "there were no texture sheets available to show" << std::endl;
return;
}
// If we were viewing a particular texture sheet and it happened to get deleted, we change
// to look at a different sheet
int32 num_sheets = static_cast<uint32>(_tex_sheets.size());
if (debug_current_sheet >= num_sheets) {
debug_current_sheet = num_sheets - 1;
}
TexSheet *sheet = _tex_sheets[debug_current_sheet];
if (sheet == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "discovered a NULL texture sheet in _tex_sheets container" << std::endl;
return;
}
VideoManager->PushState();
VideoManager->SetDrawFlags(VIDEO_NO_BLEND, VIDEO_X_LEFT, VIDEO_Y_BOTTOM, 0);
VideoManager->SetCoordSys(0.0f, VIDEO_STANDARD_RES_WIDTH, 0.0f, VIDEO_STANDARD_RES_HEIGHT);
glPushMatrix();
VideoManager->Move(0.0f,0.0f);
glScalef(sheet->width / 2.0f, sheet->height / 2.0f, 1.0f);
sheet->DEBUG_Draw();
glPopMatrix();
char buf[200];
VideoManager->Move(20, VideoManager->_current_context.coordinate_system.GetTop() - 30);
TextManager->Draw("Current Texture sheet:");
sprintf(buf, " Sheet: %d", debug_current_sheet);
VideoManager->MoveRelative(0, -20);
TextManager->Draw(buf);
VideoManager->MoveRelative(0, -20);
sprintf(buf, " Size: %dx%d", sheet->width, sheet->height);
TextManager->Draw(buf);
if (sheet->type == VIDEO_TEXSHEET_32x32)
sprintf(buf, " Type: 32x32");
else if (sheet->type == VIDEO_TEXSHEET_32x64)
sprintf(buf, " Type: 32x64");
else if (sheet->type == VIDEO_TEXSHEET_64x64)
sprintf(buf, " Type: 64x64");
else if (sheet->type == VIDEO_TEXSHEET_ANY)
sprintf(buf, " Type: Any size");
else
sprintf(buf, " Type: Unknown");
VideoManager->MoveRelative(0, -20);
TextManager->Draw(buf);
sprintf(buf, " Static: %d", sheet->is_static);
VideoManager->MoveRelative(0, -20);
TextManager->Draw(buf);
sprintf(buf, " TexID: %d", sheet->tex_id);
VideoManager->MoveRelative(0, -20);
TextManager->Draw(buf);
VideoManager->PopState();
} // void TextureController::DEBUG_ShowTexSheet()
GLuint TextureController::_CreateBlankGLTexture(int32 width, int32 height) {
GLuint tex_id;
glGenTextures(1, &tex_id);
if (VideoManager->CheckGLError()) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "an OpenGL error was detected: " << VideoManager->CreateGLErrorString() << std::endl;
_DeleteTexture(tex_id);
return INVALID_TEXTURE_ID;
}
_BindTexture(tex_id); // NOTE: this call makes another call to VideoManager->CheckGLError()
// If the binding was successful, initialize the texture with glTexImage2D()
if (VideoManager->GetGLError() == GL_NO_ERROR) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
if (VideoManager->CheckGLError()) {
PRINT_ERROR << "failed to create new texture. OpenGL reported the following error: " << VideoManager->CreateGLErrorString() << std::endl;
_DeleteTexture(tex_id);
return INVALID_TEXTURE_ID;
}
// Set linear texture interpolation based on the smooth option.
GLenum filtering_type = VideoManager->ShouldSmoothPixelArt() ? GL_LINEAR : GL_NEAREST;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering_type);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering_type);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
return tex_id;
}
void TextureController::_BindTexture(GLuint tex_id) {
// Return if this texture ID is already bound
if (tex_id == _last_tex_id)
return;
_last_tex_id = tex_id;
glBindTexture(GL_TEXTURE_2D, tex_id);
_debug_num_tex_switches++;
if (VideoManager->CheckGLError()) {
PRINT_WARNING << "an OpenGL error was detected: " << VideoManager->CreateGLErrorString() << std::endl;
}
}
void TextureController::_DeleteTexture(GLuint tex_id) {
glDeleteTextures(1, &tex_id);
if (_last_tex_id == tex_id)
_last_tex_id = INVALID_TEXTURE_ID;
if (VideoManager->CheckGLError()) {
PRINT_WARNING << "an OpenGL error was detected: " << VideoManager->CreateGLErrorString() << std::endl;
}
}
bool TextureController::_SaveTempTextures() {
bool success = true;
for (std::map<std::string, ImageTexture*>::iterator i = _images.begin(); i != _images.end(); i++) {
ImageTexture *image = i->second;
// Check that this is a temporary texture and if so, save it to disk as a .png file
if (image->tags.find("<T>") != std::string::npos) {
IF_PRINT_DEBUG(VIDEO_DEBUG) << " saving temporary texture " << image->filename << std::endl;
ImageMemory buffer;
buffer.CopyFromImage(image);
std::string path = GetUserDataPath(true);
if (buffer.SaveImage(path + image->filename + ".png", true) == false) {
success = false;
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to ImageMemory::SaveImage() failed" << std::endl;
}
}
}
return success;
}
TexSheet* TextureController::_CreateTexSheet(int32 width, int32 height, TexSheetType type, bool is_static) {
// Validate that the function arguments are appropriate values
if (!IsPowerOfTwo(width) || !IsPowerOfTwo(height)) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "non power-of-two width and/or height argument" << std::endl;
return NULL;
}
if (type <= VIDEO_TEXSHEET_INVALID || type >= VIDEO_TEXSHEET_TOTAL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "invalid TexSheetType argument" << std::endl;
return NULL;
}
// Create a blank texture for the sheet to use
GLuint tex_id = _CreateBlankGLTexture(width, height);
if (tex_id == INVALID_TEXTURE_ID) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "failed to create a new blank OpenGL texture" << std::endl;
return NULL;
}
TexSheet* sheet = NULL;
if (type == VIDEO_TEXSHEET_32x32)
sheet = new FixedTexSheet(width, height, tex_id, type, is_static, 32, 32);
else if (type == VIDEO_TEXSHEET_32x64)
sheet = new FixedTexSheet(width, height, tex_id, type, is_static, 32, 64);
else if (type == VIDEO_TEXSHEET_64x64)
sheet = new FixedTexSheet(width, height, tex_id, type, is_static, 64, 64);
else
sheet = new VariableTexSheet(width, height, tex_id, type, is_static);
_tex_sheets.push_back(sheet);
return sheet;
}
void TextureController::_RemoveSheet(TexSheet* sheet) {
if (sheet == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL argument passed to function" << std::endl;
return;
}
if (_tex_sheets.empty()) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "no texture sheets were loaded when function was called" << std::endl;
return;
}
std::vector<TexSheet*>::iterator i = _tex_sheets.begin();
while(i != _tex_sheets.end()) {
if (*i == sheet) {
delete sheet;
_tex_sheets.erase(i);
return;
}
i++;
}
IF_PRINT_WARNING(VIDEO_DEBUG) << "could not find texture sheet to delete" << std::endl;
}
TexSheet* TextureController::_InsertImageInTexSheet(BaseTexture *image, ImageMemory& load_info, bool is_static) {
// Image sizes larger than 512 in either dimension require their own texture sheet
if (load_info.width > 512 || load_info.height > 512) {
int32 round_width = RoundUpPow2(load_info.width);
int32 round_height = RoundUpPow2(load_info.height);
TexSheet* sheet = _CreateTexSheet(round_width, round_height, VIDEO_TEXSHEET_ANY, false);
// Ran out of memory!
if (sheet == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "could not create new texture sheet for image" << std::endl;
return NULL;
}
if (sheet->AddTexture(image, load_info) == true)
return sheet;
else {
IF_PRINT_WARNING(VIDEO_DEBUG) << "TexSheet::AddTexture returned false when trying to insert a large image" << std::endl;
return NULL;
}
}
// Determine the type of texture sheet that should hold this image
TexSheetType type;
if (load_info.width == 32 && load_info.height == 32)
type = VIDEO_TEXSHEET_32x32;
else if (load_info.width == 32 && load_info.height == 64)
type = VIDEO_TEXSHEET_32x64;
else if (load_info.width == 64 && load_info.height == 64)
type = VIDEO_TEXSHEET_64x64;
else
type = VIDEO_TEXSHEET_ANY;
// Look through all existing texture sheets and see if the image will fit in any of the ones which
// match the type and static status that we are looking for
for (uint32 i = 0; i < _tex_sheets.size(); i++) {
TexSheet* sheet = _tex_sheets[i];
if (sheet == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "found a NULL texture sheet in the _tex_sheets container" << std::endl;
continue;
}
if (sheet->type == type && sheet->is_static == is_static) {
if (sheet->AddTexture(image, load_info) == true) {
return sheet;
}
}
}
// We couldn't add it to any existing sheets, so we must create a new one for it
TexSheet *sheet = _CreateTexSheet(512, 512, type, is_static);
if (sheet == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "failed to create a new texture sheet for image" << std::endl;
return NULL;
}
// AddTexture should always work here. If not, there is a serious problem
if (sheet->AddTexture(image, load_info)) {
return sheet;
}
else {
IF_PRINT_WARNING(VIDEO_DEBUG) << "all attempts to add image to a texture sheet have failed" << std::endl;
return NULL;
}
} // TexSheet* TextureController::_InsertImageInTexSheet(BaseImage *image, ImageMemory& load_info, bool is_static)
bool TextureController::_ReloadImagesToSheet(TexSheet* sheet) {
// Delete images
std::map<std::string, std::pair<ImageMemory, ImageMemory> > multi_image_info;
bool success = true;
for (std::map<std::string, ImageTexture*>::iterator i = _images.begin(); i != _images.end(); i++) {
// Only operate on images which belong to the requested TexSheet
if (i->second->texture_sheet != sheet) {
continue;
}
ImageTexture* img = i->second;
ImageMemory load_info;
bool is_multi_image = (img->tags.find("<X", 0) != img->filename.npos);
// Multi Images require a different reloading process
if (is_multi_image) {
ImageMemory image;
if (multi_image_info.find(img->filename) == multi_image_info.end()) {
// Load the image
if (load_info.LoadImage(img->filename) == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to _LoadRawImage() failed" << std::endl;
success = false;
continue;
}
// Copy the part of the image in a buffer
image.height = img->height;
image.width = img->width;
image.pixels = malloc(image.height * image.width * 4);
if (image.pixels == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to malloc returned NULL" << std::endl;
success = false;
continue;
}
multi_image_info[img->filename] = std::make_pair(load_info, image);
}
else {
load_info = multi_image_info[img->filename].first;
image = multi_image_info[img->filename].second;
}
uint16 pos0, pos1; // Used to find the start and end positions of a sub-string
uint32 x, y; //
uint32 rows, cols;
pos0 = img->tags.find("<X", 0);
pos1 = img->tags.find('_', pos0);
x = atoi(img->tags.substr(pos0 + 2, pos1).c_str());
pos0 = img->tags.find("<Y", 0);
pos1 = img->tags.find('_', pos0);
y = atoi(img->tags.substr(pos0 + 2, pos1).c_str());
rows = load_info.height / image.height;
cols = load_info.width / image.width;
for (uint32 row = 0; row < image.height; ++row) {
memcpy((uint8*)image.pixels + 4 * image.width * row, (uint8*)load_info.pixels + (((x * load_info.height / rows) + row)
* load_info.width + y * load_info.width / cols) * 4, 4 * image.width);
}
// Convert to grayscale if needed
if (img->tags.find("<G>", 0) != img->filename.npos)
image.ConvertToGrayscale();
// Copy the image into the texture sheet
if (sheet->CopyRect(img->x, img->y, image) == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to TexSheet::CopyRect() failed" << std::endl;
success = false;
}
} // if (is_multi_image)
// Reload a normal image file
else {
std::string fname = img->filename;
IF_PRINT_DEBUG(VIDEO_DEBUG) << " Reloading image " << fname << std::endl;
// Check if it is a temporary image, and if so retrieve it from the img/temp directory
if (img->tags.find("<T>", 0) != img->tags.npos) {
fname = "img/temp/" + fname + ".png";
}
if (load_info.LoadImage(fname) == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to _LoadRawImage() failed" << std::endl;
success = false;
}
// Convert to grayscale if needed
if (img->tags.find("<G>", 0) != img->filename.npos)
load_info.ConvertToGrayscale();
if (sheet->CopyRect(img->x, img->y, load_info) == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "call to TexSheet::CopyRect() failed" << std::endl;
success = false;
}
if (load_info.pixels) {
free(load_info.pixels);
load_info.pixels = NULL;
}
}
} // for (std::map<string, ImageTexture*>::iterator i = _images.begin(); i != _images.end(); i++)
for (std::map<std::string, std::pair<ImageMemory, ImageMemory> >::iterator i = multi_image_info.begin();
i != multi_image_info.end(); ++i) {
free(i->second.first.pixels);
i->second.first.pixels = NULL;
free(i->second.second.pixels);
i->second.second.pixels = NULL;
}
// Regenerate all font textures
for (std::set<TextTexture*>::iterator i = _text_images.begin(); i != _text_images.end(); i++) {
if ((*i)->texture_sheet == sheet) {
if ((*i)->Reload() == false) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "failed to reload a TextTexture" << std::endl;
success = false;
}
}
}
return success;
} // bool TextureController::_ReloadImagesToSheet(TexSheet* sheet)
void TextureController::_RegisterImageTexture(ImageTexture* img) {
if (img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL argument passed to function" << std::endl;
return;
}
std::string nametag = img->filename + img->tags;
if (_IsImageTextureRegistered(nametag) == true) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "this ImageTexture was already registered: " << nametag << std::endl;
return;
}
_images[nametag] = img;
}
void TextureController::_UnregisterImageTexture(ImageTexture* img) {
if (img == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL argument passed to function" << std::endl;
return;
}
std::string nametag = img->filename + img->tags;
std::map<std::string, private_video::ImageTexture*>::iterator img_iter = _images.find(nametag);
if (img_iter == _images.end()) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "this ImageTexture was not registered: " << nametag << std::endl;
return;
}
_images.erase(img_iter);
}
void TextureController::_RegisterTextTexture(TextTexture* tex) {
if (tex == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL argument passed to function" << std::endl;
return;
}
if (_IsTextTextureRegistered(tex) == true) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "attempted to register an already registered TextTexture" << std::endl;
return;
}
_text_images.insert(tex);
}
void TextureController::_UnregisterTextTexture(TextTexture* tex) {
if (tex == NULL) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "NULL argument passed to function" << std::endl;
return;
}
std::set<private_video::TextTexture*>::iterator tex_iter = _text_images.find(tex);
if (tex_iter == _text_images.end()) {
IF_PRINT_WARNING(VIDEO_DEBUG) << "TextTexture was not registered" << std::endl;
return;
}
_text_images.erase(tex_iter);
}
} // namespace hoa_video