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global_objects.cpp
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global_objects.cpp
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////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2004-2010 by The Allacrost Project
// All Rights Reserved
//
// This code is licensed under the GNU GPL version 2. It is free software
// and you may modify it and/or redistribute it under the terms of this license.
// See http://www.gnu.org/copyleft/gpl.html for details.
////////////////////////////////////////////////////////////////////////////////
/** ****************************************************************************
*** \file global_objects.cpp
*** \author Tyler Olsen, roots@allacrost.org
*** \brief Source file for global game objects
*** ***************************************************************************/
#include "global_objects.h"
#include "global.h"
#include "engine/script/script.h"
#include "engine/video/video.h"
using namespace hoa_utils;
using namespace hoa_script;
using namespace hoa_video;
using namespace hoa_global::private_global;
namespace hoa_global {
////////////////////////////////////////////////////////////////////////////////
// GlobalObject class
////////////////////////////////////////////////////////////////////////////////
void GlobalObject::_LoadObjectData(hoa_script::ReadScriptDescriptor& script) {
_name = MakeUnicodeString(script.ReadString("name"));
_description = MakeUnicodeString(script.ReadString("description"));
_price = script.ReadUInt("standard_price");
std::string icon_file = script.ReadString("icon");
if (_icon_image.Load(icon_file) == false) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "failed to load icon image for item: " << _id << std::endl;
_InvalidateObject();
}
}
void GlobalObject::_LoadElementalEffects(hoa_script::ReadScriptDescriptor& script) {
if (!script.DoesTableExist("elemental_effects"))
return;
std::vector<int32> elemental_effects;
script.ReadTableKeys("elemental_effects", elemental_effects);
if (elemental_effects.empty())
return;
script.OpenTable("elemental_effects");
for (uint32 i = 0; i < elemental_effects.size(); ++i) {
int32 key = elemental_effects[i];
if (key <= GLOBAL_ELEMENTAL_INVALID || key >= GLOBAL_ELEMENTAL_TOTAL)
continue;
int32 intensity = script.ReadInt(key);
if (intensity <= GLOBAL_INTENSITY_INVALID || intensity >= GLOBAL_INTENSITY_TOTAL)
continue;
_elemental_effects.push_back(std::pair<GLOBAL_ELEMENTAL, GLOBAL_INTENSITY>((GLOBAL_ELEMENTAL)key, (GLOBAL_INTENSITY)intensity));
}
script.CloseTable(); // elemental_effects
}
void GlobalObject::_LoadStatusEffects(hoa_script::ReadScriptDescriptor& script) {
if (!script.DoesTableExist("status_effects"))
return;
std::vector<int32> status_effects;
script.ReadTableKeys("status_effects", status_effects);
if (status_effects.empty())
return;
script.OpenTable("status_effects");
for (uint32 i = 0; i < status_effects.size(); ++i) {
int32 key = status_effects[i];
if (key <= GLOBAL_STATUS_INVALID || key >= GLOBAL_STATUS_TOTAL)
continue;
int32 intensity = script.ReadInt(key);
// Note: The intensity of a status effect can only be positive
if (intensity < GLOBAL_INTENSITY_NEUTRAL || intensity >= GLOBAL_INTENSITY_TOTAL)
continue;
_status_effects.push_back(std::pair<GLOBAL_STATUS, GLOBAL_INTENSITY>((GLOBAL_STATUS)key, (GLOBAL_INTENSITY)intensity));
}
script.CloseTable(); // status_effects
}
////////////////////////////////////////////////////////////////////////////////
// GlobalItem class
////////////////////////////////////////////////////////////////////////////////
GlobalItem::GlobalItem(uint32 id, uint32 count) :
GlobalObject(id, count),
_target_type(GLOBAL_TARGET_INVALID),
_warmup_time(0),
_cooldown_time(0)
{
if ((_id == 0) || (_id > MAX_ITEM_ID)) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "invalid id in constructor: " << _id << std::endl;
_InvalidateObject();
return;
}
ReadScriptDescriptor& script_file = GlobalManager->GetItemsScript();
if (script_file.DoesTableExist(_id) == false) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "no valid data for item in definition file: " << _id << std::endl;
_InvalidateObject();
return;
}
// Load the item data from the script
script_file.OpenTable(_id);
_LoadObjectData(script_file);
_target_type = static_cast<GLOBAL_TARGET>(script_file.ReadInt("target_type"));
_warmup_time = script_file.ReadUInt("warmup_time");
_cooldown_time = script_file.ReadUInt("cooldown_time");
_battle_use_function = script_file.ReadFunctionPointer("BattleUse");
_field_use_function = script_file.ReadFunctionPointer("FieldUse");
script_file.CloseTable();
if (script_file.IsErrorDetected()) {
if (GLOBAL_DEBUG) {
PRINT_WARNING << "one or more errors occurred while reading item data - they are listed below"
<< std::endl << script_file.GetErrorMessages() << std::endl;
}
_InvalidateObject();
}
} // void GlobalItem::GlobalItem(uint32 id, uint32 count = 1)
GlobalItem::GlobalItem(const GlobalItem& copy) :
GlobalObject(copy)
{
_target_type = copy._target_type;
_warmup_time = copy._warmup_time;
_cooldown_time = copy._cooldown_time;
// Make copies of valid ScriptObject function pointers
_battle_use_function = copy._battle_use_function;
_field_use_function = copy._field_use_function;
}
GlobalItem& GlobalItem::operator=(const GlobalItem& copy) {
if (this == ©) // Handle self-assignment case
return *this;
GlobalObject::operator=(copy);
_target_type = copy._target_type;
_warmup_time = copy._warmup_time;
_cooldown_time = copy._cooldown_time;
// Make copies of valid ScriptObject function pointers
_battle_use_function = copy._battle_use_function;
_field_use_function = copy._field_use_function;
return *this;
}
////////////////////////////////////////////////////////////////////////////////
// GlobalWeapon class
////////////////////////////////////////////////////////////////////////////////
GlobalWeapon::GlobalWeapon(uint32 id, uint32 count) :
GlobalObject(id, count)
{
if ((_id <= MAX_ITEM_ID) || (_id > MAX_WEAPON_ID)) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "invalid id in constructor: " << _id << std::endl;
_InvalidateObject();
return;
}
ReadScriptDescriptor& script_file = GlobalManager->GetWeaponsScript();
if (script_file.DoesTableExist(_id) == false) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "no valid data for weapon in definition file: " << _id << std::endl;
_InvalidateObject();
return;
}
// Load the weapon data from the script
script_file.OpenTable(_id);
_LoadObjectData(script_file);
_LoadElementalEffects(script_file);
_LoadStatusEffects(script_file);
_physical_attack = script_file.ReadUInt("physical_attack");
_metaphysical_attack = script_file.ReadUInt("metaphysical_attack");
_usable_by = script_file.ReadUInt("usable_by");
uint32 shards_number = script_file.ReadUInt("slots");
_shard_slots.resize(shards_number, NULL);
// TODO: Load equipped shards data
// Load the possible battle ammo animated image filename.
_ammo_image_file = script_file.ReadString("battle_ammo_animation_file");
script_file.CloseTable();
if (script_file.IsErrorDetected()) {
if (GLOBAL_DEBUG) {
PRINT_WARNING << "one or more errors occurred while reading weapon data - they are listed below"
<< std::endl << script_file.GetErrorMessages() << std::endl;
}
_InvalidateObject();
}
} // void GlobalWeapon::GlobalWeapon(uint32 id, uint32 count = 1)
////////////////////////////////////////////////////////////////////////////////
// GlobalArmor class
////////////////////////////////////////////////////////////////////////////////
GlobalArmor::GlobalArmor(uint32 id, uint32 count) :
GlobalObject(id, count)
{
if ((_id <= MAX_WEAPON_ID) || (_id > MAX_LEG_ARMOR_ID)) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "invalid id in constructor: " << _id << std::endl;
_InvalidateObject();
return;
}
// Figure out the appropriate script reference to grab based on the id value
ReadScriptDescriptor* script_file;
switch (GetObjectType()) {
case GLOBAL_OBJECT_HEAD_ARMOR:
script_file = &(GlobalManager->GetHeadArmorScript());
break;
case GLOBAL_OBJECT_TORSO_ARMOR:
script_file = &(GlobalManager->GetTorsoArmorScript());
break;
case GLOBAL_OBJECT_ARM_ARMOR:
script_file = &(GlobalManager->GetArmArmorScript());
break;
case GLOBAL_OBJECT_LEG_ARMOR:
script_file = &(GlobalManager->GetLegArmorScript());
break;
default:
IF_PRINT_WARNING(GLOBAL_DEBUG) << "could not determine armor type: " << _id << std::endl;
_InvalidateObject();
return;
}
if (script_file->DoesTableExist(_id) == false) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "no valid data for armor in definition file: " << _id << std::endl;
_InvalidateObject();
return;
}
// Load the armor data from the script
script_file->OpenTable(_id);
_LoadObjectData(*script_file);
_LoadElementalEffects(*script_file);
_LoadStatusEffects(*script_file);
_physical_defense = script_file->ReadUInt("physical_defense");
_metaphysical_defense = script_file->ReadUInt("metaphysical_defense");
_usable_by = script_file->ReadUInt("usable_by");
uint32 shards_number = script_file->ReadUInt("slots");
_shard_slots.resize(shards_number, NULL);
// TODO: Load equipped shards data
script_file->CloseTable();
if (script_file->IsErrorDetected()) {
if (GLOBAL_DEBUG) {
PRINT_WARNING << "one or more errors occurred while reading armor data - they are listed below"
<< std::endl << script_file->GetErrorMessages() << std::endl;
}
_InvalidateObject();
}
} // void GlobalArmor::GlobalArmor(uint32 id, uint32 count = 1)
GLOBAL_OBJECT GlobalArmor::GetObjectType() const {
if ((_id > MAX_WEAPON_ID) && (_id <= MAX_HEAD_ARMOR_ID))
return GLOBAL_OBJECT_HEAD_ARMOR;
else if ((_id > MAX_HEAD_ARMOR_ID) && (_id <= MAX_TORSO_ARMOR_ID))
return GLOBAL_OBJECT_TORSO_ARMOR;
else if ((_id > MAX_TORSO_ARMOR_ID) && (_id <= MAX_ARM_ARMOR_ID))
return GLOBAL_OBJECT_ARM_ARMOR;
else if ((_id > MAX_ARM_ARMOR_ID) && (_id <= MAX_LEG_ARMOR_ID))
return GLOBAL_OBJECT_LEG_ARMOR;
else
return GLOBAL_OBJECT_INVALID;
}
////////////////////////////////////////////////////////////////////////////////
// GlobalShard class
////////////////////////////////////////////////////////////////////////////////
GlobalShard::GlobalShard(uint32 id, uint32 count) :
GlobalObject(id, count)
{
if ((_id <= MAX_LEG_ARMOR_ID) || (_id > MAX_SHARD_ID)) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "invalid id in constructor: " << _id << std::endl;
_InvalidateObject();
return;
}
// TODO: uncomment the code below when shards scripts are available
// ReadScriptDescriptor& script_file = GlobalManager->GetShardsScript();
// if (script_file.DoesTableExist(_id) == false) {
// IF_PRINT_WARNING(GLOBAL_DEBUG) << "no valid data for shard in definition file: " << _id << std::endl;
// _InvalidateObject();
// return;
// }
//
// // Load the shard data from the script
// script_file.OpenTable(_id);
// _LoadObjectData(script_file);
//
// script_file.CloseTable();
// if (script_file.IsErrorDetected()) {
// if (GLOBAL_DEBUG) {
// PRINT_WARNING << "one or more errors occurred while reading shard data - they are listed below" << std::endl;
// cerr << script_file.GetErrorMessages() << std::endl;
// }
// _InvalidateObject();
// }
} // void GlobalShard::GlobalShard(uint32 id, uint32 count = 1)
////////////////////////////////////////////////////////////////////////////////
// GlobalKeyItem class
////////////////////////////////////////////////////////////////////////////////
GlobalKeyItem::GlobalKeyItem(uint32 id, uint32 count) :
GlobalObject(id, count)
{
if ((_id <= MAX_SHARD_ID) || (_id > MAX_KEY_ITEM_ID)) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "invalid id in constructor: " << _id << std::endl;
_InvalidateObject();
return;
}
ReadScriptDescriptor& script_file = GlobalManager->GetKeyItemsScript();
if (script_file.DoesTableExist(_id) == false) {
IF_PRINT_WARNING(GLOBAL_DEBUG) << "no valid data for key item in definition file: " << _id << std::endl;
_InvalidateObject();
return;
}
// Load the item data from the script
script_file.OpenTable(_id);
_LoadObjectData(script_file);
script_file.CloseTable();
if (script_file.IsErrorDetected()) {
if (GLOBAL_DEBUG) {
PRINT_WARNING << "one or more errors occurred while reading key item data - they are listed below"
<< std::endl << script_file.GetErrorMessages() << std::endl;
}
_InvalidateObject();
}
} // void GlobalKeyItem::GlobalKeyItem(uint32 id, uint32 count = 1)
} // namespace hoa_global