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Custom archetype tools #1

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8 of 10 tasks
VanillaCold opened this issue May 27, 2021 · 1 comment
Open
8 of 10 tasks

Custom archetype tools #1

VanillaCold opened this issue May 27, 2021 · 1 comment
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enhancement New feature or request need-ideas This issue requires new ideas.

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@VanillaCold
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VanillaCold commented May 27, 2021

0.6a is adding new tools for each archetype. These tools are unlocked by colonizing 30 possibly 60 systems.

However, not every archetype has a fully-functional custom tool yet. The full list is as follows:

  • Wanderer - Wandering Portal and Intergalactic Drive. (WP teleports you to a random nearby star, ID lets you teleport to any star.)
  • Diplomat - Detente (ends a war between the player and an NPC empire, though said NPC empire still dislikes you for declaring war.)
  • Knight - Regal Shield (reduces damage taken by 75%, reserves 50% of energy)
  • Warrior - Berserker Rage (increases damage dealt to 300%, reserves 25% of energy)
  • Scientist - AC Generator (reduces energy losses by 50%, reserves 30% of health)
  • Ecologist - Life Burst (sets terrascore to T3 instantly (creatures and plants need to be added separately), cancels effects of Staff of Death)
  • Trader - Purple Spice Dye (changes the spice of the current planet to purple spice)
  • Zealot - Starkiller (destroys a solar system, along with all of its planets. Couldn't think of anything better or more OP than Fanatical Frenzy.)
  • Shaman - Return Portal (teleports you to your nearest colony)
  • Bard - Unknown (actually forgot that these dudes existed)

If anyone has any ideas for Diplomats and Zealots, please tell me - I honestly don't know what to do for their tools.

@VanillaCold VanillaCold added enhancement New feature or request need-ideas This issue requires new ideas. labels May 27, 2021
@KoboDev
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KoboDev commented Aug 12, 2023

Honestly I think Bard could just be the same as is in Vanilla Spore, Their ability to just temporary have peace against an warring faction allows them to get to places without their ship being destroye.

Zealot should have to pay for that Star killer Item, to balance it out. Because the ability to just wipe an whole star/enemy or not with no money cost is still OP. I think it should just be a last resort using your money. Not an, "ehhh fuck it, antimatter the star."

This was referenced Nov 7, 2023
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Labels
enhancement New feature or request need-ideas This issue requires new ideas.
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