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Silent Hill Decompilation Project

An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

Building (Linux)

Install build dependencies

The build process has the following package requirements:

  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3
  • bchunk
  • 7z

Under a Debian based distribution, you can install these with the following commands:

sudo apt update
sudo apt install git build-essential binutils-mips-linux-gnu python3 bchunk p7zip-full p7zip-rar

Clone the repository

Clone https://github.com/Vatuu/silent-hill-decomp in whatever directory you wish. Make sure to clone recursively!

git clone --recursive https://github.com/Vatuu/silent-hill-decomp.git
cd silent-hill-decomp

Install Python3 requirements

Run pip3 install -r requirements.txt

Placing the ROM

Obviously, you will need to provide your own rom dump of the game. The required version is the NTSC-U 1.1 Version of Silent Hill. If done correctly, you will end up with a .BIN and .CUE file. Both of these need to be placed inside the rom/image folder, and renamed to SLUS-00707.bin/.cue respectively. SHA1 Hashes:

  • .cue: 299D08DCB44E7516F394C3DD5BA40690AE33FD22 84 Bytes
  • .bin: 34278D31D9B9B12B3B5DB5E45BCBE548991ECBC7 616,494,480 Bytes / 587 MiB

Build the code

Run make setup to extract needed assets/code from the bin, if that succeeds, run make to build it. Once build has finished a folder will be produced with the name build, inside this, you will find the output.

Contributing

Contributions are welcome. If you would like to reserve a function, open a PR with the function or file name(s).

Big TODOs

Currently, capstone has no logic to disassemble GTE instructions (which are COP2 instructions,) and thus, these are interpreted as data. This means that any code that uses these are effectively not possible to decompile back into C (for now).

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An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

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