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Vault Engine

Todo List

  • Gamma Correction
  • Bloom
  • Text Rendering
  • Batch Rendering Will update readme later too lazy rn, its 3:14 AM as of writing thjis

HyperScript

Var keyword

var myVar = 5;

Defines a variable with a name and a value (depending on the value a generic type will be set to the variable)


Ptr keyword

var num = 5;
ptr pNum = num;

Gets the "address" (a key of the variable defined in the C++ side) and stores it in a new variable, this is mostly done just for C++ interaction and is kind of unnecessary


Free keyword

var playerName = "Player1234";
print(playerName);
free playerName;

Deletes the variable, alias of this keyword is delete


Func keyword

func myPrint(content) {
  print(content);
  print("Used with myPrint");
}
myPrint("Hello, World!");

Defines a function, all the arguments are a stack variable so they get freed at the end (obivously)

Aliases: function, fn


Strict keyword

strict var myVar = 5;

strict locks the variables type to a generic type (number, string, boolean, object) If you type myVar = "string" this'll throw an exception


Global Keyword

func defineGlobalVariables(x) {
  global var globalMagicNumber = x;
}

func doSomething() {
  print(globalMagicNumber);
}

defineGlobalVariables("hello!");
doSomething();

Global keyword makes the variable in a stack be allocated in a root stack instead of the scope stack


Typedef keyword

typedef BoolOrNumber<number | bool>;

Creates a hybrid generic type of any (number, bool, string, object) this overrides the strict keyword with its own type checking!


Typevalue keyword

typevalue Animals<dog | cat | snake>;

Creates a custom type which you can only set the values the type accepts, for string values, "" are unnecessary


Typeof keyword

typedef BoolOrNumber<number | bool>;

typeof<BoolOrNumber> var myVar = true;

Creates a variable with a custom type you defined, this overrides the strict keyword with it's own custom type checking


Structures and Objects

Structures in HyperScript are handled kind of different.
In C++ side, Each structure is a string representation of a JSON Object
Example: {"data": "hello"}

Which is then used to create an object, sturctures are just a template for an object


To create a structure in HyperScript:

Aliases: template

struct MyObjectTemplate {
  "key": "value",
  "magic": 123,
  "isTrue": false
};

To use this structure we created, we create an object:

Aliases: obj

object myObject<MyObjectTemplate>;

myObject.key = "key123";
print(myObject.key);

Since each of the keys in an object is its own variable, you can free it, all of them do get deleted at the end of a scope tho


References

In HyperScript you can create a ref variable, each ref variable has its own counter, if the parent ref is deleted forcefully, you cannot access it anymore from other referneces, they work similarly to pointers in C/C++ but they have a counter which if it reaches 0, gets deleted

Example:

ref var myNumber = 123;

func ModifyNumber(refNum) {
  # a new reference called refNum is created, making myNumber's ref_count 2
  refNum = 321; # this modifys myNumber's value
}

ModifyNumber(myNumber);
print(myNumber); # prints 321

You can use ref_count(myRef) function to get the ref_count of a reference variable.

also note: if you return a reference variable, a value of it gets returned, example:

func GetRef() {
  ref var value = "value";
  return value;
}

ref var refString = GetRef();

Why are reference variables useful?

You can modify a variables value without returning by simply passing it as an argument, and also since this language is not garbage collected, it's another way to manage memory, kind of


Arrays

Defining arrays in HyperScript is really easy, they're stored as JSON Objects in C++ side, and all arrays do not have a strict type, meaning a typeof or strict keyword is useless when making arrays

var players = ["Player1", "Player2", "Player3"];

func AddPlayer(player_name) {
  push_back(players, player_name);
}

var player = players<3>;
print(player);

You can also get an arrays size using a built-in function: array_size(myArray)
array elements do not work in boolean and math expressions, to pass them, just create a variable containing the arrays element
This is the same case with functions.

Example:

var numbers = [1,2,3,4];
var number = numbers<0>;

if 'number < 2' {
  print("Lower than 2");
}
func AddOne(number) {
  number += 1;
  return number;
}

var someNumber = 1;
var addedOne = AddOne(someNumber);

if 'addedOne > 1' {
  print("Higher than one");
}

While Loop

THERE ARE NO FOR LOOPS IN THIS LANGUAGE! ONLY WHILE LOOP

Example:

var counter = 0;
var max_count = 10;

while 'counter < 10' {
  print(counter);
  counter += 1;
}

Indexing through an array:

var myArray = ["hello", "world", "!"];
var size = array_size(myArray);
var i = 0;

while 'i < size' {
  print(myArray<i>);
  i += 1;
}