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OpenCVGwentStateChecker.cs
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OpenCVGwentStateChecker.cs
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using GwentBot.StateAbstractions;
using OpenCvSharp;
using OpenCvSharp.Extensions;
using System.IO;
namespace GwentBot.ComputerVision
{
internal class OpenCvGwentStateChecker : IGwentStateChecker
{
public OpenCvGwentStateChecker(IWindowScreenShotCreator screenShotCreator)
{
ScreenShotCreator = screenShotCreator;
}
public IWindowScreenShotCreator ScreenShotCreator { get; }
public CoinTossStates GetCurrentCoinTossStates()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\CoinTossStates\StartToss.png",
new Rect(380, 200, 90, 80)))
return CoinTossStates.StartToss;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\CoinTossStates\СoinWon.png",
new Rect(380, 200, 90, 80)))
return CoinTossStates.CoinWon;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\CoinTossStates\CoinLost.png",
new Rect(380, 200, 90, 80)))
return CoinTossStates.CoinLost;
}
return CoinTossStates.Unknown;
}
public FriendlyGameStartStates GetCurrentFriendlyGameStartStates()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (CheckFgssLoadingMatchSettings(gameScreen))
return FriendlyGameStartStates.LoadingMatchSettings;
if (CheckFgssMatchSettings(gameScreen))
return FriendlyGameStartStates.MatchSettings;
if (CheckFgssWaitingReadinessOpponent(gameScreen))
return FriendlyGameStartStates.WaitingReadinessOpponent;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\FriendlyGameStartStates\CancelGameMessageBox.png",
new Rect(315, 180, 230, 120)))
return FriendlyGameStartStates.CancelGameMessageBox;
}
return FriendlyGameStartStates.Unknown;
}
public GameSessionExceptionMessageBoxes GetCurrentGameSessionExceptionMessageBoxes()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionExceptionMessageBoxes\LocalClientProblem-Text.png",
new Rect(270, 180, 340, 50)))
return GameSessionExceptionMessageBoxes.LocalClientProblem;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionExceptionMessageBoxes\AfkGameLost-Text.png",
new Rect(270, 180, 340, 50)))
return GameSessionExceptionMessageBoxes.AfkGameLost;
}
return GameSessionExceptionMessageBoxes.NoMessageBoxes;
}
public GameSessionStates GetCurrentGameSessionStates()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (CheckGssSearchRival(gameScreen))
return GameSessionStates.SearchRival;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\Mulligan-Text.png",
new Rect(320, 440, 110, 25)))
return GameSessionStates.Mulligan;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\EndMulliganMessageBox-Buttons.png",
new Rect(315, 180, 230, 120)))
return GameSessionStates.EndMulliganMessageBox;
if (CheckGssOpponentChangesCards(gameScreen))
return GameSessionStates.OpponentChangesCards;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\MyTurnPlay-PassButton.png",
new Rect(800, 210, 50, 60)))
return GameSessionStates.MyTurnPlay;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\EnemyTurnPlaySrc-Button.png",
new Rect(800, 210, 50, 60)))
return GameSessionStates.EnemyTurnPlay;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\GiveUpMessageBox-Buttons.png",
new Rect(315, 180, 230, 120)))
return GameSessionStates.GiveUpMessageBox;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\SessionPageOpen-CommunityPanel.png",
new Rect(1, 220, 50, 40)))
return GameSessionStates.SessionPageOpen;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\OpponentSurrenderedMessageBox-Text.png",
new Rect(310, 170, 240, 130)))
return GameSessionStates.OpponentSurrenderedMessageBox;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\WinAlert.png",
new Rect(310, 200, 230, 100)))
return GameSessionStates.WinAlert;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\LosingAlert.png",
new Rect(310, 200, 230, 100)))
return GameSessionStates.LosingAlert;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\MatchResultsScreen-VsText.png",
new Rect(380, 80, 100, 70)))
return GameSessionStates.MatchResultsScreen;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GameSessionStates\MatchRewardsScreen-FlagWithExperience.png",
new Rect(650, 60, 150, 150)))
return GameSessionStates.MatchRewardsScreen;
}
return GameSessionStates.Unknown;
}
public GlobalGameStates GetCurrentGlobalGameStates()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalGameStates\ArenaModeTab-ContractText.png",
Rect.Empty))
return GlobalGameStates.ArenaModeTab;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalGameStates\HeavyLoading-CardDescriptionAngle.png",
new Rect(650, 25, 150, 125)))
return GlobalGameStates.HeavyLoading;
if (CheckGgsGameModesTab(gameScreen))
return GlobalGameStates.GameModesTab;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalGameStates\MainMenu-OutButton.png",
new Rect(758, 428, 90, 45)))
return GlobalGameStates.MainMenu;
}
return GlobalGameStates.Unknown;
}
public GlobalMessageBoxes GetCurrentGlobalMessageBoxes()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalMessageBoxes\ConnectionLost-Text.png",
new Rect(300, 180, 300, 120)))
return GlobalMessageBoxes.ConnectionLost;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalMessageBoxes\ErrorConnectingToService-Text.png",
new Rect(310, 170, 240, 130)))
return GlobalMessageBoxes.ErrorConnectingToService;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalMessageBoxes\ErrorSearchingOpponent-Text.png",
new Rect(300, 180, 270, 120)))
return GlobalMessageBoxes.ErrorSearchingOpponent;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalMessageBoxes\ServerOverloaded-Text.png",
new Rect(310, 170, 240, 130)))
return GlobalMessageBoxes.ServerOverloaded;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\GlobalMessageBoxes\ConnectionError-Text.png",
new Rect(310, 170, 240, 130)))
return GlobalMessageBoxes.ConnectionError;
}
return GlobalMessageBoxes.NoMessageBoxes;
}
public Notifications GetCurrentNotifications()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\Notifications\FriendlyDuel.png",
new Rect(780, 40, 68, 50)))
return Notifications.FriendlyDuel;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\Notifications\ReceivedReward.png",
new Rect(780, 40, 68, 50)))
return Notifications.ReceivedReward;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\Notifications\RewardsTab.png",
new Rect(390, 440, 68, 25)))
return Notifications.RewardsTab;
}
return Notifications.NoNotifications;
}
public StartGameStates GetCurrentStartGameStates()
{
using (Mat gameScreen = ScreenShotCreator.GetGameScreenshot().ToMat())
{
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\StartGameStates\GameLoadingScreen-GameNamePart.png",
Rect.Empty))
return StartGameStates.GameLoadingScreen;
if (GenericCheck(
gameScreen,
@"ComputerVision\PatternsForCV\StartGameStates\WelcomeScreen-HelloText.png",
new Rect(330, 10, 200, 70)))
return StartGameStates.WelcomeScreen;
}
return StartGameStates.Unknown;
}
public byte[] GetGameScreenshotBitmap()
{
byte[] result;
using (var ms = new MemoryStream())
{
ScreenShotCreator.GetGameScreenshot()
.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
result = ms.ToArray();
}
return result;
}
#region GameSessionStates Checks
private bool CheckGssOpponentChangesCards(Mat gameScreen)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
var rectRoi = new Rect(290, 5, 280, 45);
var originalImgRoi = new Mat(localGameScreen, rectRoi);
var gameScreenEditImgRoi = GetNoiseFreeText(originalImgRoi, 80);
var patternMat = new Mat(@"ComputerVision\PatternsForCV\GameSessionStates\OpponentChangesCards-Text.png");
var tempPos = PatternSearch(gameScreenEditImgRoi, patternMat);
return (tempPos != Rect.Empty);
}
}
private bool CheckGssSearchRival(Mat gameScreen)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
var rectRoi = new Rect(270, 350, 290, 60);
var originalImgRoi = new Mat(localGameScreen, rectRoi);
var editImgRoi = GetNoiseFreeText(originalImgRoi, 3);
var tempPos = PatternSearch(
editImgRoi,
new Mat(@"ComputerVision\PatternsForCV\GameSessionStates\SearchRival-Text.png"));
return (tempPos != Rect.Empty);
}
}
#endregion GameSessionStates Checks
#region FriendlyGameStartStates Checks
private bool CheckFgssLoadingMatchSettings(Mat gameScreen)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
var rectRoi = new Rect(370, 370, 120, 20);
var originalImgRoi = new Mat(localGameScreen, rectRoi);
var editImgRoi = GetNoiseFreeText(originalImgRoi, 60);
var tempPos = PatternSearch(
editImgRoi,
new Mat(@"ComputerVision\PatternsForCV\FriendlyGameStartStates\LoadingMatchSettings-Text.tif"));
return (tempPos != Rect.Empty);
}
}
private bool CheckFgssMatchSettings(Mat gameScreen)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
var tempPos = PatternSearchRoi(localGameScreen,
new Mat(@"ComputerVision\PatternsForCV\FriendlyGameStartStates\MatchSettings-HeaderText.png"),
new Rect(220, 10, 410, 80));
return (tempPos != Rect.Empty);
}
}
private bool CheckFgssWaitingReadinessOpponent(Mat gameScreen)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
var rectRoi = new Rect(305, 370, 245, 20);
var originalImgRoi = new Mat(localGameScreen, rectRoi);
var editImgRoi = GetNoiseFreeText(originalImgRoi);
var tempPos = PatternSearch(
editImgRoi,
new Mat(@"ComputerVision\PatternsForCV\FriendlyGameStartStates\WaitingReadinessOpponent-Text.tif"));
return (tempPos != Rect.Empty);
}
}
#endregion FriendlyGameStartStates Checks
#region GlobalGameStates Checks
private bool CheckGgsGameModesTab(Mat gameScreen)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
if (CheckFgssMatchSettings(gameScreen))
return false;
var tempPos = PatternSearchRoi(
localGameScreen,
new Mat(@"ComputerVision\PatternsForCV\GlobalGameStates\GameModesTab-DeckDropDownArrow.png"),
new Rect(500, 360, 50, 40));
return (tempPos != Rect.Empty);
}
}
#endregion GlobalGameStates Checks
#region OpenCVGeneralmethods
/// <summary>
/// Обобщенный метод для проверок состояний
/// </summary>
/// <param name="gameScreen">Изображение в котором нужно искать шаблон</param>
/// <param name="patternPath">Шаблон</param>
/// <param name="gameScreenRoi">Область интереса в которой ищется шаблон. Если искать нужно
/// по всему изображение нужно передать Rect.Empty</param>
/// <returns>Результат поиска патерна в изображении</returns>
private bool GenericCheck(Mat gameScreen, string patternPath, Rect gameScreenRoi)
{
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
if (gameScreenRoi != Rect.Empty)
{
var tempPos = PatternSearchRoi(
localGameScreen,
new Mat(patternPath),
gameScreenRoi);
return (tempPos != Rect.Empty);
}
else
{
var tempPos = PatternSearch(localGameScreen, new Mat(patternPath));
return (tempPos != Rect.Empty);
}
}
}
/// <summary>
/// Возвращает отделенный от фона белый текст.
/// </summary>
/// <param name="imgRoi">Зона интереса на изображении</param>
/// <param name="saturation">Насыщенность</param>
/// <param name="value">Значение цвета</param>
/// <returns>Белый текст на черном фоне</returns>
private Mat GetNoiseFreeText(Mat imgRoi, int saturation = 50, int value = 150)
{
var fullRectGameScreen = new Rect(0, 0, imgRoi.Width, imgRoi.Height);
using (var localGameScreenRoi = new Mat(imgRoi, fullRectGameScreen))
{
var hsvChannels = localGameScreenRoi.CvtColor(ColorConversionCodes.BGR2HSV)
.Split();
Mat editImgRoi = new Mat();
localGameScreenRoi.CopyTo(editImgRoi);
editImgRoi.SetTo(Scalar.Black);
for (int y = 0; y < localGameScreenRoi.Cols; y++)
{
for (int x = 0; x < localGameScreenRoi.Rows; x++)
{
//var h = hsvChannels[0].At<char>(x, y);
var s = hsvChannels[1].At<char>(x, y);
var v = hsvChannels[2].At<char>(x, y);
if (s < saturation && v > value)
{
editImgRoi.Set(x, y, new Vec3b(255, 255, 255));
}
}
}
return editImgRoi;
}
}
/// <summary>
/// Ищет объекты в изображении по заданному шаблону.
/// </summary>
/// <param name="gameScreen">Изображение в котором нужно искать шаблон</param>
/// <param name="temp">Шаблон</param>
/// <param name="thresHold">Допустимая погрешность</param>
/// <returns>Возвращает координаты найденного шаблона.
/// Если шаблон не найден то вернется Rect.Empty</returns>
private Rect PatternSearch(Mat gameScreen, Mat temp, double thresHold = 0.95)
{
// Источник кода: https://github.com/shimat/opencvsharp/issues/182
var fullRectGameScreen = new Rect(0, 0, gameScreen.Width, gameScreen.Height);
using (var localGameScreen = new Mat(gameScreen, fullRectGameScreen))
{
Rect tempPos = Rect.Empty;
using (Mat refMat = localGameScreen)
using (Mat tplMat = temp)
using (Mat res = new Mat(refMat.Rows - tplMat.Rows + 1,
refMat.Cols - tplMat.Cols + 1, MatType.CV_32FC1))
{
//Convert input images to gray
Mat gref = refMat.CvtColor(ColorConversionCodes.BGR2GRAY);
Mat gtpl = tplMat.CvtColor(ColorConversionCodes.BGR2GRAY);
Cv2.MatchTemplate(gref, gtpl, res, TemplateMatchModes.CCoeffNormed);
Cv2.Threshold(res, res, 0.8, 1.0, ThresholdTypes.Tozero);
while (true)
{
Cv2.MinMaxLoc(res, out _, out double maxval, out _, out Point maxloc);
if (maxval >= thresHold)
{
tempPos = new Rect(new Point(maxloc.X, maxloc.Y),
new Size(tplMat.Width, tplMat.Height));
//Draw a rectangle of the matching area
Cv2.Rectangle(refMat, tempPos, Scalar.LimeGreen, 2);
//Fill in the res Mat so you don't find the same area again in the MinMaxLoc
Cv2.FloodFill(res, maxloc, new Scalar(0), out _,
new Scalar(0.1), new Scalar(1.0),
FloodFillFlags.FixedRange);
}
else
break;
}
return tempPos;
}
}
}
/// <summary>
/// Ищет объекты в определенной части изображения по заданному шаблону.
/// </summary>
/// <param name="gameScreen">Изображение в котором нужно искать шаблон</param>
/// <param name="temp">Шаблон</param>
/// <param name="regionOfInterest">Область интереса в которой ищется шаблон</param>
/// <param name="thresHold">Допустимая погрешность</param>
/// <returns>Возвращает координаты найденного шаблона. Координаты приведены к координатам
/// gameScreen. Если шаблон не найден то вернется Rect.Empty</returns>
private Rect PatternSearchRoi(Mat gameScreen, Mat temp, Rect regionOfInterest, double thresHold = 0.95)
{
if (regionOfInterest != Rect.Empty)
gameScreen = new Mat(gameScreen, regionOfInterest);
Rect tempPos = PatternSearch(gameScreen, temp, thresHold);
if (tempPos == Rect.Empty)
return Rect.Empty;
return new Rect(
tempPos.X + regionOfInterest.X,
tempPos.Y + regionOfInterest.Y,
tempPos.Width,
tempPos.Height);
}
#endregion OpenCVGeneralmethods
}
}