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Game not loading #37
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I see no issues with Tabletop Tweaks in these logs. I see Visual Adjustments exploding [VisualAdjustments] HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void VisualAdjustments.Game_OnAreaLoaded_Patch::Postfix(Kingmaker.Game __instance) |
I am having the same issue, loading stops at about 60% when Core is installed. Let me know if you want to see any of my logs or other information. Thanks for creating these mods, I never play without them (not sure if I could and still enjoy the game :)). |
I'd need a log. The failures in this issue were caused by Visual adjustments and I have no evidence of TTT-Core causing issues for anyone at this time. |
[https://res.cdn.office.net/assets/mail/file-icon/png/txt_16x16.png]GameLogFull.txt<https://1drv.ms/t/s!AjTOGOxWW8AdjtM5UHmwa0M10Jy47g>
Hi Sean, I have attached my game logs. I renamed them to start fresh then started with no mods, then your ttt-core, then visual adjustments, and continued adding until failure. I am not convinced that ttt-core is the issue either, I thought it was because I tested first by removing one mod at a time and when I removed ttt-core the game loaded. That said, this time I went by adding mods one at a time (well maybe two or three at the end as long as the game loaded). While Visual Adjustments didn't seem to cause an issue, I do have the Isekai mod, and when it was just ttt-core, ttt-base and visual adjustments along with it the game would not load.
So, now if all my mods are loaded except ttt-core or isekai mod the game will load.
I'll poke that author too.
Thanks for reaching out!
…-Jon
________________________________
From: Sean Petrie ***@***.***>
Sent: Sunday, June 23, 2024 4:56 PM
To: Vek17/TabletopTweaks-Core ***@***.***>
Cc: jkieth ***@***.***>; Comment ***@***.***>
Subject: Re: [Vek17/TabletopTweaks-Core] Game not loading (Issue #37)
I'd need a log. The failures in this issue were caused by Visual adjustments and I have no evidence of TTT-Core causing issues for anyone at this time.
—
Reply to this email directly, view it on GitHub<#37 (comment)>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AOSTXE4SED3CFHRM2GFAGVLZI5OBBAVCNFSM6AAAAABJMXRDN6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOBVGM3DMMRZHA>.
You are receiving this because you commented.
[4.3871 - Unity]: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0)
Owlcat.Runtime.Core.Updatables.UpdateCaller.OnAfterFirstSceneLoaded () (at <4aca7cd7a05e489485add60693393a79>:0)
[4.4490 - Unity]: Cannot Prepare a disabled VideoPlayer
UnityEngine.Video.VideoPlayer.Prepare() (at :0)
Kingmaker.UI.MainMenuUI.SplashScreenController.Start() (at :0)
[8.4885 - Mods]: BlueprintCore.AssetTool: No asset bundle found at C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Second Adventure\Mods\Epilogue\epilogue_assets
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Utils.Assets.AssetTool.LoadAssets(System.String) (at :0)
BlueprintCore.Utils.Assets.AssetTool+BlueprintsCaches_Patch.Prefix() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5521 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5521 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5521 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5532 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5532 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5592 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5602 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5618 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5619 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5619 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5619 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5619 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5619 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5619 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5629 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5649 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5649 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5649 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5659 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5659 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5659 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5679 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5699 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5699 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5756 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* IntConstant.
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5786 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5786 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5786 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5786 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:
* IntConstant.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0)
BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0)
Epilogue.Etudes.VarEtudes.Configure() (at :0)
Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0)
MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[8.5786 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:
* PlayerCharacter.
BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0)
BlueprintCore.Conditions.Builder.Conditi
|
May I ask you even compatibility with https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/398 I can't load the game after updating the core version. Separately, both allow you to launch the game. But together it’s 60% and it freezes. |
If you are loading without core but with isekai then isekai is not loading
at all.
Isekai mod needs to be updated and this is not something I can fix
…On Thu, Jun 27, 2024, 07:37 Alutorn ***@***.***> wrote:
Can I ask you even a message from
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/398
I can't load the game after updating the core version.
Separately, both allow you to launch the game.
But together it’s 60% and it freezes.
—
Reply to this email directly, view it on GitHub
<#37 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAWSQPDQ2LQWZSDG6OCGYZLZJQBQJAVCNFSM6AAAAABJMXRDN6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJUGU3DSMZVHE>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
What has changed since the old version? Perhaps a compatibility patch can be made? If it doesn't take you long, please do it. |
There is nothing I can do from TTT-Core. An update for Isekai needs to be
made to support the new game version.
…On Thu, Jun 27, 2024, 08:08 Alutorn ***@***.***> wrote:
If you are loading without core but with isekai then isekai is not loading
at all. Isekai mod needs to be updated and this is not something I can fix
What has changed since the old version? Perhaps a compatibility patch can
be made? If it doesn't take you long, please do it.
If you can't, well... At least I tried.
—
Reply to this email directly, view it on GitHub
<#37 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAWSQPEV66NMQQ7Y6JRMSG3ZJQFEDAVCNFSM6AAAAABJMXRDN6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJUGY2TCMZWGU>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
Please tell me how to do this? |
Describe the bug
Since the new update, the entire game doesn't load and is stuck at 60% loading if TabeletopTweaks-Core is enabled.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The game should load fully.
Additional context
GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log
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