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Game not loading #37

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Katedemon opened this issue Jun 16, 2024 · 9 comments
Open

Game not loading #37

Katedemon opened this issue Jun 16, 2024 · 9 comments
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bug Something isn't working

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@Katedemon
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Describe the bug
Since the new update, the entire game doesn't load and is stuck at 60% loading if TabeletopTweaks-Core is enabled.
To Reproduce
Steps to reproduce the behavior:

  1. enable TabletopTweaks-Core in UnityModManager
  2. load the game

Expected behavior
The game should load fully.

Additional context
GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

@Katedemon Katedemon added the bug Something isn't working label Jun 16, 2024
@Vek17
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Vek17 commented Jun 16, 2024

I see no issues with Tabletop Tweaks in these logs.

I see Visual Adjustments exploding

[VisualAdjustments] HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void VisualAdjustments.Game_OnAreaLoaded_Patch::Postfix(Kingmaker.Game __instance)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in :0
at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in :0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in :0
at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in :0
at HarmonyLib.Harmony.b__10_0 (System.Type type) [0x00007] in :0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] in :0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in :0
at VisualAdjustments.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00033] in :0
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in :0
at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in :0
at HarmonyLib.Harmony.b__10_0 (System.Type type) [0x00007] in :0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] in :0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in :0
at VisualAdjustments.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00033] in :0
[VisualAdjustments] [Error] Error trying to call 'VisualAdjustments.Main.Load'.
[VisualAdjustments] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void VisualAdjustments.Game_OnAreaLoaded_Patch::Postfix(Kingmaker.Game __instance)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
--- End of inner exception stack trace ---
at VisualAdjustments.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x000e1] in <2428031b1be9447da5c231487a5f9c73>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00011] in :0

@jkieth
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jkieth commented Jun 23, 2024

I am having the same issue, loading stops at about 60% when Core is installed. Let me know if you want to see any of my logs or other information. Thanks for creating these mods, I never play without them (not sure if I could and still enjoy the game :)).

@Vek17
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Vek17 commented Jun 23, 2024

I'd need a log. The failures in this issue were caused by Visual adjustments and I have no evidence of TTT-Core causing issues for anyone at this time.

@jkieth
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jkieth commented Jun 24, 2024 via email

@Alutorn
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Alutorn commented Jun 27, 2024

May I ask you even compatibility with https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/398

I can't load the game after updating the core version.

Separately, both allow you to launch the game.

But together it’s 60% and it freezes.

@Vek17
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Vek17 commented Jun 27, 2024 via email

@Alutorn
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Alutorn commented Jun 27, 2024

If you are loading without core but with isekai then isekai is not loading at all. Isekai mod needs to be updated and this is not something I can fix

What has changed since the old version? Perhaps a compatibility patch can be made? If it doesn't take you long, please do it.
If you can't, well... At least I tried.

@Vek17
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Vek17 commented Jun 27, 2024 via email

@Alutorn
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Alutorn commented Jun 29, 2024

Please tell me how to do this?

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