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Modified the Parachutes, Fixed several config bugs
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Parachutes should be generating roughly their normal amount of drag.
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VenVen committed Oct 4, 2015
1 parent 6f3fa12 commit 72d43f7
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Showing 17 changed files with 80 additions and 20 deletions.
1 change: 1 addition & 0 deletions GameData/VenStockRevamp/Part Bin/KS25.cfg
Expand Up @@ -8,6 +8,7 @@ author = Ven
// --- asset parameters ---
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/KS-25
scale = 1.25,1.25,1.25
}
scale = 1.0
rescaleFactor = 1
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@@ -1,10 +1,11 @@
PART
{
name = avionicsHub
name = RadialavionicsHub
module = Part
author = Ven
MODEL {
model = VenStockRevamp/Part Bin/NewParts/RadialAvoinicsHub/AVIHub
rotation = 90,0,0
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0
Expand All @@ -27,10 +28,6 @@ PART
thermalMassModifier = 4.0
emissiveConstant = 0.8
bulkheadProfiles = srf
MODEL
{
model = Squad/Parts/Aero/cones/AvioCone
}
MODULE
{
name = ModuleSAS
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@@ -1,6 +1,6 @@
PART
{
name = nuclearEngine
name = size2nuclearEngine
module = Part
author = Ven
MODEL {
Expand All @@ -23,7 +23,7 @@ PART
category = Engine
subcategory = 0
title = RE-N4 "Nova" Atomic Rocket Motor
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
manufacturer = The glorious Rockomax Conglomerate
description = Rejoice! The glorious Rockomax Conglomerate has created the biggest and safest Nuclear rocket motor in existence! With a revolutionary design that passes the fuel over the reactor, instead of through it, The risk of radioactive exhaust is now (nearly) non-existant! Now no Kerbal has to worry about that pesky radiation!
attachRules = 1,0,1,0,0
mass = 9
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Expand Up @@ -7,8 +7,8 @@ PART
model = VenStockRevamp/Part Bin/NewParts/SoftTanks/MK1
}
rescaleFactor = 1
node_stack_top = 0.0, 0.9445395, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9445395, 0.0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 1.200277, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.200277, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advFuelSystems
entryCost = 2200
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Expand Up @@ -7,8 +7,8 @@ PART
model = VenStockRevamp/Part Bin/NewParts/SoftTanks/MK2
}
rescaleFactor = 1
node_stack_top = 0.0, 1.774331, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.774331, 0.0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 2.255, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.255, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advFuelSystems
entryCost = 2200
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80 changes: 71 additions & 9 deletions GameData/VenStockRevamp/Squad/Parts/Utility.cfg
Expand Up @@ -89,15 +89,6 @@
model = VenStockRevamp/Squad/Parts/DockingPorts/Mk25
}
}
@PART[radialDrogue]
{
!mesh = DELETE
!MODEL {}
MODEL {
model = VenStockRevamp/Squad/Parts/DockingPorts/RadialD
scale = 1.2,1.2,1.2
}
}
@PART[miniLandingLeg] {
!mesh = DELETE
!MODEL {}
Expand All @@ -119,6 +110,20 @@
scale = 0.8,0.8,0.8
}
%rescaleFactor = 1
!MODULE[ModuleDragModifier]{}
!MODULE[ModuleDragModifier]{}
MODULE
{
name = ModuleDragModifier
dragCubeName = SEMIDEPLOYED
dragModifier = 0.5
}
MODULE
{
name = ModuleDragModifier
dragCubeName = DEPLOYED
dragModifier = 3
}
}
@PART[parachuteLarge] {
!mesh = DELETE
Expand All @@ -127,6 +132,21 @@
model = VenStockRevamp/Squad/Parts/DockingPorts/Mk16-XL
}
%rescaleFactor = 1
!MODULE[ModuleDragModifier]{}
!MODULE[ModuleDragModifier]{}
MODULE
{
name = ModuleDragModifier
dragCubeName = SEMIDEPLOYED
dragModifier = 0.3
}
MODULE
{
name = ModuleDragModifier
dragCubeName = DEPLOYED
dragModifier = 1.3

}
}
@PART[parachuteSingle]
{
Expand All @@ -138,6 +158,20 @@
position = 0.0,0.03,0.0
}
%rescaleFactor = 1
!MODULE[ModuleDragModifier]{}
!MODULE[ModuleDragModifier]{}
MODULE
{
name = ModuleDragModifier
dragCubeName = SEMIDEPLOYED
dragModifier = 0.2
}
MODULE
{
name = ModuleDragModifier
dragCubeName = DEPLOYED
dragModifier = 1
}
}
@PART[parachuteDrogue] {
!mesh = DELETE
Expand All @@ -146,6 +180,20 @@
model = VenStockRevamp/Squad/Parts/DockingPorts/Mk25
}
%rescaleFactor = 1
!MODULE[ModuleDragModifier]{}
!MODULE[ModuleDragModifier]{}
MODULE
{
name = ModuleDragModifier
dragCubeName = SEMIDEPLOYED
dragModifier = 0.03
}
MODULE
{
name = ModuleDragModifier
dragCubeName = DEPLOYED
dragModifier = 0.2
}
}
@PART[radialDrogue] {
!mesh = DELETE
Expand All @@ -154,6 +202,20 @@
model = VenStockRevamp/Squad/Parts/DockingPorts/RadialD
scale = 1.2,1.2,1.2
}
!MODULE[ModuleDragModifier]{}
!MODULE[ModuleDragModifier]{}
MODULE
{
name = ModuleDragModifier
dragCubeName = SEMIDEPLOYED
dragModifier = 0.002
}
MODULE
{
name = ModuleDragModifier
dragCubeName = DEPLOYED
dragModifier = 0.15
}
}
@PART[miniLandingLeg] {
!mesh = DELETE
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1 comment on commit 72d43f7

@khr15714n
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I'm not familiar with parachutes in RL but are you sure about your changes to Mk12-R? The other changes are within a range but Mk12-R seems to be now a better umbrella ;)

image

Edit: Mk25 & Mk26 also seem to have some issues.

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