Releases: VenomModding/T5-MissingAssets
Script Placer Support - Fixed Bugs
There was a bug featuring the theater_playanim thread. Normally, it would have to be manually deleted. Now, it's fixed properly.
Also, I've added Scavenger sounds that were not present when utilizing Asset_Utils. More being added soon.
Also, a brand new Launcher.bat has been made in the root folder for convenience. Please do note that you will have to run as Administrator in order to launch the Launcher.
Script Placer Support - Independent Sound Alias
Made some changes to where the experimental Five Script Placer and the Kino script placer can now have independent sound aliases, so the zone_source doesn't have to rely on Kino sounds anymore. This means anyone can modify the mapalias.english.csv and mapalias.all.csv without worrying about some sounds no longer working.
Suggestion by PamojoYT
Experimental Five Script Placer Support + changed new things
The experimental Five script placer is finally here! We had to change a few things so the map works with some audio from Five.
Wunderwaffe DG-2 Zone Source & Map Template Fixes
Brand new update!
- Wunderwaffe DG-2 and DG-3 JZ added to a brand new zone_source, make sure to do "include, zombiemode_weapon_tesla_gun" on your mapname.csv
- Fixed Winter's Howl zone_source
- Map Template finally has CreateArt files for properly working Vision files
All FXs added
Every FX from Kino der Toten, Five, Ascension, Call of the Dead, Shangri-La, and Moon have been added!
Please do note that by installing this, you will override your current FX. That's okay because every FX included within the Black Ops Mod Tools is broken.
Release
Finally, the T5-MisisngAssets has a compiled release! Sorry for taking so long, Mythical.
P.S: ily no homo