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Releases: Venomalia/DolphinTextureExtraction-tool

1.8.0 RVZ Support

04 Feb 23:50
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grafik

What's Changed

  • Fixes an error when processing U8 directories in 53811a2
  • Support for RVZ files with Zstandard compression in #59
  • ALIG format add GC32 pixel format in 361eaa4
  • Update supported formats layout in 4bc5773
  • Skip the update partition for wii games when extracting textures in f7892bb

Full Changelog: 1.7.26...1.8.0

Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.

1.7.26

13 Dec 21:13
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1.7.16

26 Nov 20:18
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What's Changed

BGRA Texture Pairs

Apparently some games use split textures in formats other than RGBA, as Bighead noticed NBA JAM uses split textures in BGRA pixel format. When combining textures, the user can now choose whether the game uses RGBA or BGRA textures.

If you compare the BGRA version with the texture from the game you can see that it matches.
grafik
grafik

Full Changelog: v1.7.13...1.7.16


Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.

v1.7.13 - Combine split image pairs from Dolphin

14 Oct 10:55
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Changes

CombineRGBA

  • Add combining RGBA a new mode for combining RGBA-split image pairs from Dolphin.
  • stores an alternative version if it could not be determined exactly which is the right version.

Finalize

  • Removes alpha data from opaque textures.
  • Removes color data from grayscale textures.
  • Limits the alpha range for CMPR terxtures.
  • Change the size if necessary to the next possible correct size.
  • Quantizes textures in C4 format and limits the number of different colors to 256.
  • Moves duplicated textures into a separate directory.
  • Result now shows the number of textures, optimizations, duplicates, old & new texture size and space saved in %.
  • Prevents crashes on corrupted png files.
  • Finalize can now also optimize textures without dolphin hash.

Full Changelog: v1.7.2...v1.7.13

Now texture pairs can be automatically combined to one RGBA texture.

The new CombineRGBA mode automatically searches for texture pairs and combines them to a texture with RGBA texture hash, so already dumped textures from dolphin can be easily converted to RGBA textures for easier editing.

The Finalize option has a lot of further optimizations.

A lot of unnecessary data can now be removed from png packs, saving on average 20-40%.
Thanks to @BigheadSMZ for many good suggestions for improvement.


Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.

v1.7.10

11 Oct 12:07
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v1.7.10 Pre-release
Pre-release

v1.7.8 - Combine RGBA split image pairs

v1.7.5 - Improve Finalize Mode

06 Oct 20:29
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Pre-release

This version has an error when separating RGBA images.

Finalize mode improvements

  • C4: textures will be quantized.
  • CMPR, RGB5A3, RGBA32, C8 & C14X2 Removes alpha data from opaque textures.

    Thanks to Bighead for the idea.

  • Moves duplicated textures into a separate directory.
  • Result now shows the number of textures, optimizations, duplicates, old & new texture size and space saved in %.
  • -Progress:list shows now all optimizations in the console.

Full Changelog: v1.7.4...v1.7.5

Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.

v1.7.4

03 Oct 20:41
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v1.7.2 - Bigheads CTT-PS & IA8 Texture Pairs

30 Sep 17:17
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Changes

  • add logic to combine IA8 palette texture pairs into one RGBA texture 5bdd550
  • add logic to separates combined RGBA textures into its texture pair a72e562
  • add FINAL FANTASY Crystal Chronicles formats a778150

    was requested by DrWhoCares & Bitte.

Full Changelog: v1.6.18...v1.7.2

Bighead Custom Texture Tool

The CTT-PS is now fully compatible with extraction options and offers a user-friendly UI to use the DTE-Tool.
https://forums.dolphin-emu.org/Thread-custom-texture-tool-ps-v50-4?page=120

IA8 Texture Pairs To RGBA Texture

Some games use IA8 texture pairs which are difficult to work with like FINAL FANTASY Crystal Chronicles, Super Swing Golf or Dragon Ball Z: Budokai Tenkaichi 3.

drawing For supported games there is now the option to create them as rgba textures and split them later when you are done with editing. drawing

Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.

v1.6.18

22 Sep 19:52
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v1.6.18 Pre-release
Pre-release

Changes

Full Changelog: v1.6.15...v1.6.18

Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.