You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On the FTL forums, SleeperService came up with the idea to emulate random loot generation (as known in Diablo/Borderlands) by programmatically generating thousands on new weapon blueprints.
The resulting .append file is 45 MB in size (uncompressed), and SMM has some troubles with it on 32-bit systems -- the manager crashes, reporting java.lang.OutOfMemoryError: Java heap space.
No such error appears on 64-bit systems, everything works perfectly there.
Attempting to brute-fix it by increasing max heap space available to the JVM doesn't help.
On the FTL forums, SleeperService came up with the idea to emulate random loot generation (as known in Diablo/Borderlands) by programmatically generating thousands on new weapon blueprints.
The resulting .append file is 45 MB in size (uncompressed), and SMM has some troubles with it on 32-bit systems -- the manager crashes, reporting java.lang.OutOfMemoryError: Java heap space.
No such error appears on 64-bit systems, everything works perfectly there.
Attempting to brute-fix it by increasing max heap space available to the JVM doesn't help.
Link to the original post:
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102&start=210#p70306
(you really should take a look at your spam settings, Vhati :P)
The text was updated successfully, but these errors were encountered: