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MPWyzards

This project is a demonstration of a client/server multiplayer project build with Netcode for GameObjects in Unity.

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The game is a ripoff of Vampire Survivors. Players have to stay alive, avoiding enemies while the avatar's automatically shoot in the direction of the closest one. When enough XP pellets are consumed by a player, he can choose what to upgrade (extra damage or faster fire rate). Game is over when both players are dead.

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  • All source code by Diogo Andrade is licensed under the [MIT] license.

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