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Aim and Fire, changed n Clip to n Uses for ranged weapons
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# Basic Moves | ||
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## Aim and Fire | ||
When you **aim and fire your ranged weapon**, roll+DEX and expend a use of your weapon. On a 10+ deal your damage. On a 7-9 you deal your damage and choose one: | ||
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- You take what you can get, deal -1d6 damage | ||
- You need to take some more shots, expend another use of your weapon | ||
- You have to place yourself in danger, the GM will tell you how | ||
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## Reload | ||
When you **take a moment to reload your weapon** reset your weapon's uses and expend 1 ammo. | ||
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## Throw Grenade | ||
When you **prime and throw a grenade**, roll+Dex. On a 10+, the grenade lands where you aimed. On a 7-9 choose one: | ||
- The grenade lands where you aimed but you have to move to make the throw placing you in danger as described by the GM | ||
- The grenade only lands near where you aimed, for a reduced or dangerous effect as described by the GM |
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