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Changes the behaviour of MultipleFactory and implements build speed overrides. #660

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@CCHyper CCHyper commented Oct 15, 2021

Closes #106, Closes #656, Closes #657, Closes #658, Closes #659

This pull request covers multiple related items;

  • Changes the effect of the MultipleFactory bonus to be the same as Red Alert 2 when calculating an object's build time. Now, this is a straight discount multiplier that is cumulative.

  • [TechnoTypes]
    BuildTimeMultiplier=<float>
    Multiplier to the time it takes for an object to be built. Defaults to 1.0.

  • [General] (RULES.INI)
    LowPowerPenaltyModifier=<float>
    The "double penalty" or "half penalty". Multiply this by the power units you are short of to get the actual penalty to the build speed. Defaults to 1.0.

  • WorstLowPowerBuildRateCoefficient and BestLowPowerBuildRateCoefficient now have an effect on the production times when in a low power state. Previously there were not used.

  • [General] (RULES.INI)
    MultipleFactoryCap=<integer>
    The maximum number of factories that can be considered when calculating the multiple factory bonus on an object's build time. Defaults to 0 (no limit).

@CCHyper CCHyper added new-feature New feature or request. vanilla-bug Something isn't working in the original game quality-of-life Potential "Quality of life" (QoL) improvement. labels Oct 15, 2021
@CCHyper CCHyper added this to the RA2/YR Features milestone Oct 15, 2021
@CCHyper CCHyper requested a review from a team October 15, 2021 16:16
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@CCHyper CCHyper force-pushed the develop branch 4 times, most recently from 58dc156 to 1b504cc Compare October 16, 2021 21:59
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Bittah commented Oct 28, 2021

With MultipleFactory=0.8 it takes this many seconds to produce a refinery with the specified number of factories:
1: ~23
2: ~15
3: ~12
4: ~9
5: ~7
6: ~6
7: ~5
8: ~4

With MultipleFactory=0.5 it takes this many seconds to produce a refinery with the specified number of factories:
1: ~23
2: ~6
3: ~3
4: ~1

And with MultipleFactory=0 and MultipleFactory=1 it always takes ~23 seconds to produce a refinery.

In YR with MultipleFactory=0.8 producing a refinery takes ~20 seconds for 1 ConYard, ~16 seconds for 2 ConYards and ~12 seconds for 3 ConYards
and with MultipleFactory=0.5 it takes ~9.5 seconds for 2 ConYards and ~4.5 seconds for 3 Conyards.

All tests were done at 60 FPS.

@CCHyper CCHyper force-pushed the multiple-factory-fix branch 3 times, most recently from 5ef5031 to 877a513 Compare October 29, 2021 01:00
@CCHyper CCHyper force-pushed the develop branch 2 times, most recently from eb03022 to 8ed42ec Compare January 21, 2022 22:45
@CCHyper CCHyper force-pushed the develop branch 14 times, most recently from ee4b285 to cbd21fc Compare February 24, 2022 01:06
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