In general - this mod aims to make SPT more fun experience by sacrificing its realistic nature.
This is done by:
- Slowing down the combat by increasing health across the board (Begone days of head-eyes);
- Changing damage spreading, armor damage absorbtion and other mechanics;
- Rebalancing medical, food and other usable items;
- And others.
New account is required for this mod to work properly.
Changes:
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The health of player and all NPCs was increased 6-10 times, status effects are changed accordingly;
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Armor now absorbs a percentage of incoming damage depending on its class as long as it has any durability, this is counteracted by bullet's penetration;
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Some weapons get a damage boost on shot:
- Bolt-action sniper rifles: +300%
- Marksman rifles: +100%
- Pistols: +80%
- Revolvers: +200%
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When damage is dealt to any body part, percentage of this damage also applied to each other body part (Even when hit body part is not dead);
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Healing items are now split into 2 categories:
- In combat healing: standard healing while using;
- Out of combat healing: slow health regen for several minutes;
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Most food and med items give a long-term buffs (Ranging from 20 minutes to 1 hour);
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Magazine restocking in raid is way faster, ammo stacks can hold more ammo;
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Melee is split into 7 levels, depending on how hard it is to aquire them;
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Recoil is drastically reduced for most weapons;
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Item background colors are changed to reflect its usability;
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Loot is adjusted to be more prevalent;
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And minor QOL changes like in-raid timers, removed construction times for hideout, item restrictions in raid, skill fatigue and so on.
Most of changes are configurable either in config files or F12 menu.
Known issues:
- Stamina regen, damage modifier and max weight buffs do not stack;
- Some similar buffs are not displayed correctly (But they do stack);
- When starting new account "Out-of-raid" healing items which you start with have too many charges on them;