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Blockland - GhostLimitBypass DLL

Oops, made the title different than what it actually is...
Makes networking with all ghosting objects a little different.

Unfortunately, I do not really see a change in networking/ghosting. Function still returns 1 even with the old dll. Maybe I don't know what it really does. Check out https://github.com/Electrk/PackageAnyFunction, then do function NetConnection::getFinishedInitialGhost(%obj) { return 0; } and I believe it should work the same way unless I misunderstand GhostLimitBypass DLL.