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SE_SeedRegeneration.cs
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SE_SeedRegeneration.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ValheimLegends
{
public class SE_SeedRegeneration : StatusEffect
{
public static Sprite AbilityIcon;
public static GameObject GO_SEFX;
[Header("SE_VL_SeedRegeneration")]
public float m_damageInterval = 1f;
public static float m_baseTTL = 6f;
public float m_HealAmount = 5f;
private float m_timer = 0f;
public bool doOnce = true;
public SE_SeedRegeneration()
{
base.name = "SE_VL_SeedRegeneration";
m_icon = AbilityIcon;
m_tooltip = "Currently chewing on seeds";
m_name = "SeedRegeneration";
m_activationAnimation = "vfx_Potion_health_medium";
m_ttl = m_baseTTL;
doOnce = true;
}
public override void UpdateStatusEffect(float dt)
{
m_timer -= dt;
if (m_timer <= 0f)
{
m_timer = m_damageInterval;
m_character.AddStamina(m_HealAmount);
//GO_SEFX = UnityEngine.Object.Instantiate(ZNetScene.instance.GetPrefab("vfx_Potion_health_medium"), m_character.GetCenterPoint(), Quaternion.identity);
}
base.UpdateStatusEffect(dt);
}
public override bool CanAdd(Character character)
{
return character.IsPlayer();
}
}
}