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Dice roll probabilities questions & testing #9

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Vlek opened this issue Oct 25, 2020 · 0 comments
Open

Dice roll probabilities questions & testing #9

Vlek opened this issue Oct 25, 2020 · 0 comments
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@Vlek
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Vlek commented Oct 25, 2020

Right now the probabilities haven't been properly considered. Do we have equal chance of getting all numbers in a 1d20 roll? If random.randint is not cryptographically secure, does that mean that will affect our probabilities enough to be worthwhile to switch to something that is? One of the issues is that cryptographically secure pseudorandom number generators would either require using the operating system's one, something that is not guaranteed on emulated systems like Termux for android. Maybe have the os version and then fall back to the random module if it's not available?

@Vlek Vlek self-assigned this Oct 25, 2020
@Vlek Vlek added the enhancement New feature or request label Oct 25, 2020
@Vlek Vlek added this to the 3.0 milestone Oct 25, 2020
@Vlek Vlek added this to To do in Roll 3.0 Feb 9, 2021
@Vlek Vlek added testing Testing and removed enhancement New feature or request labels Jun 21, 2021
@Vlek Vlek added this to To do in Roll 4.0 Jul 15, 2021
@Vlek Vlek removed this from To do in Roll 4.0 Jul 15, 2021
@Vlek Vlek removed this from To do in Roll 3.0 Jul 15, 2021
@Vlek Vlek added this to To do in Roll 4.0 via automation Jul 15, 2021
@Vlek Vlek modified the milestones: 3.0, 4.0 Jul 15, 2021
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