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Learning Rust by making a private league management software

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privateLeague

Learning Rust by making a private league management software.

It has shitty naming, shitty design but well, it gets to something...

features

  • server/client web architecture
  • check for consistency with multiple clients at the same time
  • generate a league
  • add games to a match
  • remove all games from a match
  • calculate leaderboard

generation

The league generates a league "config" file (first positional argument) if the specified file does not exist. For the generation, a valid list of player names has to be given (everything after --players).

The binded host address (default is localhost:8080) can be specified with --host

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