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Low poly rigging and animation #67
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Let's go with the inspiration video, that covers the basic for a quick modelling, adding a rig skeleton and animating the model with its rig. Motivating! |
Ok, tutorial completed. I need 1h25m for this 13 min video but I have learnt how to rig a basic model and how to animate it. And it is really cool. I will repeat the tutorial tomorrow. My main issue is that the spine bone connection to hips was not working, so the spine and the hip were not joined. Rejoining bones is not an easy task. I need to explore it more and understand why the connection won't worked. Some notes about this issue: https://blender.stackexchange.com/questions/74215/why-is-this-bone-suddenly-not-connected |
After redoing the skeleton creation, one issue is extruding from the bottom of the bone. The new bone is not connected to the previous bone because the join is with bottoms, not with top, bottom. In the comments there is a solution to join the hips with the spine. Select a hip->Bones properties->Relations->Parent->Hip As a conclusion: root bones can not be joined together unless there is a tip also in the join. But you can relate them so they will move together. But not sure if it is the same than the relation between a tip and a root. |
Ok, I have now enough experience to start working the skeleton based rigging animations. The next natural step is to create a simple model and animate it for walking. It was the goal of #62 and we are now pretty close to do it. Let's go!!! |
Just quick notes on howto do the rigging:
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And to animate the model using the skeleton it is easy.
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Inspiration video: https://www.youtube.com/watch?v=4z7G4TyKE9g
Rigging and animation a low poly character: https://www.youtube.com/watch?v=srpOeu9UUBU
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