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Low poly rigging and animation #67

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acs opened this issue Oct 20, 2022 · 6 comments
Closed

Low poly rigging and animation #67

acs opened this issue Oct 20, 2022 · 6 comments
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acs commented Oct 20, 2022

Inspiration video: https://www.youtube.com/watch?v=4z7G4TyKE9g
Rigging and animation a low poly character: https://www.youtube.com/watch?v=srpOeu9UUBU

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acs commented Oct 20, 2022

Let's go with the inspiration video, that covers the basic for a quick modelling, adding a rig skeleton and animating the model with its rig. Motivating!

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acs commented Oct 20, 2022

Ok, tutorial completed. I need 1h25m for this 13 min video but I have learnt how to rig a basic model and how to animate it. And it is really cool. I will repeat the tutorial tomorrow.

My main issue is that the spine bone connection to hips was not working, so the spine and the hip were not joined. Rejoining bones is not an easy task. I need to explore it more and understand why the connection won't worked.

Some notes about this issue: https://blender.stackexchange.com/questions/74215/why-is-this-bone-suddenly-not-connected

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acs commented Oct 21, 2022

After redoing the skeleton creation, one issue is extruding from the bottom of the bone. The new bone is not connected to the previous bone because the join is with bottoms, not with top, bottom.

In the comments there is a solution to join the hips with the spine. Select a hip->Bones properties->Relations->Parent->Hip

As a conclusion: root bones can not be joined together unless there is a tip also in the join. But you can relate them so they will move together. But not sure if it is the same than the relation between a tip and a root.

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acs commented Oct 21, 2022

Ok, I have now enough experience to start working the skeleton based rigging animations.

The next natural step is to create a simple model and animate it for walking. It was the goal of #62 and we are now pretty close to do it. Let's go!!!

@acs acs closed this as completed Oct 21, 2022
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acs commented May 7, 2023

Just quick notes on howto do the rigging:

  • Create the model
  • In object model add the armature
  • In edit mode add to the armature the bones
  • In object mode select the model and the armature and be sure that the armature is the active object
  • Then press CTRL-P (or right click and the Parent option) and select the Armature deform->With automatic Weights
  • Then select the armature, go to Pose mode and play withe the armature (move, rotate) and the related model will be deformed/moved according the skeletons changes

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acs commented May 7, 2023

And to animate the model using the skeleton it is easy.

  • Go to pose mode
  • Select all the armature
  • Right click -> Insert key frame -> Location and Rotation
  • Go to the next time point (40, 4s for example), modify the armature, select all the armature and insert another key frame

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