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An Atelier-inspired game written in C++17 for classic Mac OS.

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VyrCossont/AtelierEsri

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Atelier Esri

An Atelier-inspired game written in Rust for the WASM-4 fantasy console.

Building

Build the cart by running:

cargo build --release

Then run it with:

w4 run-native target/wasm32-unknown-unknown/release/atelier_esri.wasm

For more info about setting up WASM-4, see the quickstart guide.

License

MIT license, except for some assets as noted below.

Assets

Folders

asset_originals contains project files in formats like Pixaki/Procreate/Aseprite documents (graphics), PICO-8 cartridges (music, sound effects), and Tiled (tilesets, maps).

assets is intended for consumption by the obsolete WASM-4 edition build script.

Licensing

Some assets are from OpenGameArt and come with their own license terms.

I created some of the assets with reference to AI-generated images from Artbreeder, for which the Artbreeder ToS requires outputs to be licensed under the CC0 public domain license.

I created some of the other assets from reference to AI-generated images from Waifu Labs, for which I can't find a ToS.

In both cases, the Pixaki and Aseprite files will contain the AI-generated reference, as well as my own pixel-art interpretation. Copyright for AI-generated images is an evolving area, and what counts as a protectable copyrighted derivative of a public domain work seems to be a large grey area, so I'm not sure if I have a copyright on the pixel-art versions, in which case the project's MIT license applies, or if they fall under CC0 (for Artbreeder references) or some other license (for Waifu Labs references). Use at your own risk, or ask a lawyer (and then please tell me what they said).

Character portraits

Sprites

Tiles

Fonts

UI

Backgrounds

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An Atelier-inspired game written in C++17 for classic Mac OS.

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