The stl-loader-for-raylib runtime provides functionality to load, manipulate and render stl files on raylib.
One of the most amazing features of Raylib, besides the ease of use and its numerous ports to several languages, is the ability to compile to WebAssembly, allowing to show your games around the world with just a link.
None AFAIK
This code is provided "As Is", I'm not responsible for any harm you can cause to others or to yourself with this toy project of mine.
This CMake-based project is an example of how to use the library on a 3D setting.
- Use the file src/main.c as a starting point.
- Compile and run. If you need extra help compiling in the different platforms, check the awesome Raylib documentation under the Development Platforms section.
The function and defines is on stl_loader.h.
This project is based on CMake as a build pipeline.