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New graph data #145

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finite2 opened this issue May 3, 2016 · 2 comments
Open

New graph data #145

finite2 opened this issue May 3, 2016 · 2 comments

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@finite2
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finite2 commented May 3, 2016

Can you add some graphs to track where resources come from, both how much and the ratios. It would be particularly informative when deciding which staff upgrades to keep. Sources of resources would include:

  • world/map drops
  • trimps working
  • imps (Chronoimp & Jestimp)
@spindrjr
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spindrjr commented May 3, 2016

There is actually already code in graphs.js for this, for a graph called
loot sources. It is commented out because it overwrites core base game code
(loot award function is the scariest). IIRC finite2 you have your own
script so you should be able to un-comment and work with this. I haven't
checked the overwritten functions for changes in the past couple patches
but I don't *think anything changed there.

I didn't come up with a way to do this without overwriting game code which
is why it is not on by default.

On Tue, May 3, 2016 at 7:56 AM, finite2 notifications@github.com wrote:

Can you add some graphs to track where resources come from, both how much
and the ratios. It would be particularly informative when deciding which
staff upgrades to keep. Sources of resources would include:

  • world/map drops
  • trimps working *imps (Chronoimp & Jestimp)


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#145

@finite2
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finite2 commented May 4, 2016

Ok cool. I will take a look.

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