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Even if this feature(different frame delay times in GIFs) is not used very often in most GIF files a GIF can contain different delay times between frames resulting in variable fps values during running.
For the sake of easier implementation and because the method animateOneFrame from the class ScreenSaverView did not support a changing of timerAnimateOneFrame between startAnimation and stopAnimation AnimatedGif until now did not support this feature. It uses an fixed delay time(means a fixed fps) from the first frame of the GIF for the complete animation time.
To support this feature AnimatedGif needs to trigger the needed animation steps within its own controlled timer method.
The text was updated successfully, but these errors were encountered:
Even if this feature(different frame delay times in GIFs) is not used very often in most GIF files a GIF can contain different delay times between frames resulting in variable fps values during running.
For the sake of easier implementation and because the method animateOneFrame from the class ScreenSaverView did not support a changing of timerAnimateOneFrame between startAnimation and stopAnimation AnimatedGif until now did not support this feature. It uses an fixed delay time(means a fixed fps) from the first frame of the GIF for the complete animation time.
To support this feature AnimatedGif needs to trigger the needed animation steps within its own controlled timer method.
The text was updated successfully, but these errors were encountered: