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Releases: WaldLumen/Kagebunshin-Mode

Kagebunshin-Mode v 2.2.4

08 Sep 09:29
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I stuffed all the files into directories

Kagebunshin-Mode v2.2.2

03 Sep 20:13
0f1e9bf
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Made a button to spawn clones

Kagebunshin-Mode v2.1.2

30 Aug 12:49
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Clones now run to nearby unexplored area, so far it's working crookedly, but in a couple of days I will add a normal brain to the clones and they will be able to bypass obstacles and rework the pathfinding algorithm a bit so that the clones can run in more directions.

(Possible bugs when enabling trails on all units, but selecting "off" in "Trail Particles", previous versions are more stable)

Kagebunshin Mode v1.1.1

26 Aug 20:03
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Redesigned the settings menu, added the ability to control which of the groups of entities will have a trail.

Kagebunshin mode v1.0.0

25 Aug 19:27
cee8806
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A mod that allows you to create clones that will run and scout the map. Also, just for fun, you can add a trail of different particles behind the character model.

In the first release of the mod, we simply wrote the main functionality, namely the creation of clones, their movement, and their exploration of the map. Also all sorts of small moments, like bugs in our own code and bugs that arose due to flaws or features of factorio API.