Netcode errors in MP game (Send,Check functions) #1328
Comments
Terminator uploaded file |
BlueMaxima commented Fifty MEGABYTES? Ho-ly-COW. |
Giel commented How about reducing sendCheck()'s loglevel to something not visible by default? Or maybe call it less frequently? |
Per commented How did you play, on a LAN or over the internet? Did any of the players experience a lot of lag? Do you know if any of them were on a dialup connection? |
Per uploaded file Patch to fix this issue |
Terminator commented I just played via Internet...I don't think somebody had dial-ups. Lags - may be, I know that ping were around 400-600 for each player. I know one was from USA, others from Europe I guess. |
Per changed status from |
Per set resolution to |
Per commented (In [9005]) 2.3: Remove excessive logging. Closes #1328 |
Per commented (In [9007]) Remove excessive logging. Closes #1328 |
resolution_fixed
type_bug
| by Terminator50mb of stderr.txt with this. I played with 3 ppls vs. 4 BOTs
Issue migrated from trac:1328 at 2022-04-15 20:23:10 -0700
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