Incomplete maps cannot be redownloaded #972
Comments
Terminator commented BTW. Forget to add. Downloading speed if very slow comparing to internet channel. if little maps downloading fine so big like ariza - very slow. |
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Zarel changed blocking which not transferred by tractive |
Zarel commented I'm guessing the "kicked out because the map isn't the same" part is due to Buginator, so he might have some idea about what to do about the rest of this. |
Zarel changed blocking which not transferred by tractive |
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Buginator commented Replying to Warzone2100/old-trac-import#972 (comment:3):
Eh? If the parse routine finds the *.addon.lev file, then there isn't much we can do about it, it is in the 'list', and there is currently no way for the game to make sure the data is the same. No, we don't support resume transfers. I will up the bytes sent to 1K from 256 bytes, which will make it a bit faster. Other than that, you have to wait for the rewrite of this whole routine at some point in the future... reference #215 for more talk on this. p.s, Trac didn't send me a e-mail on the 'ownership' change. Hmm. I don't think I want ownership of this anyway. :P heh |
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Buginator commented This is fixed for 2.3 since [8667] I think it is. |
resolution_fixed
type_bug
| by Terminatorexample:
player dont have a map (ariza);
player joins a game with this map, wz begins to download map, but player dont want to wait and leaves with unfinished d-led map;
but wz created file called ariza.wz (unfinished few kbytes)
next time player joins with this map he kicked out because map not the same and he cant even downoad it from host.
offered solution: 1) delete unfinished downloaded files. If something goes wrong just delete everything has been downloaded.
Issue migrated from trac:972 at 2022-04-15 19:18:11 -0700
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