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faction.h
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faction.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2020 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Definitions for factions.
*/
#ifndef __INCLUDED_FACTION_H__
#define __INCLUDED_FACTION_H__
#include "lib/framework/wzstring.h"
#include "lib/ivis_opengl/imd.h"
#include "src/factionid.h"
#include "structure.h"
#include <map>
#include <unordered_set>
#include <nonstd/optional.hpp>
using nonstd::optional;
using nonstd::nullopt;
#define NUM_FACTIONS 3
struct FACTION {
WzString name;
typedef std::map<WzString, WzString> ReplaceIMDMap;
ReplaceIMDMap replaceIMD;
};
void reinitFactionsMapping();
optional<WzString> getFactionModelName(const FactionID faction, const WzString& normalFactionName);
iIMDShape* getFactionIMD(const FACTION *faction, iIMDShape* imd);
const FACTION* getPlayerFaction(uint8_t player);
const FACTION* getFactionByID(FactionID faction);
std::unordered_set<FactionID> getEnabledFactions(bool ignoreNormalFaction = false);
const char* to_string(FactionID faction);
const char* to_localized_string(FactionID faction);
#endif