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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5. Power</title><link rel="stylesheet" type="text/css" href="docbook-xsl.css" /><meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /><link rel="home" href="index.html" title="Warzone 2100 Quick Start Guide" /><link rel="up" href="index.html" title="Warzone 2100 Quick Start Guide" /><link rel="prev" href="ar01s04.html" title="4. Minimap" /><link rel="next" href="ar01s06.html" title="6. Ordering Units" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><td width="20%" align="left"><a accesskey="p" href="ar01s04.html">Prev</a> </td><th width="60%" align="center"> </th><td width="20%" align="right"> <a accesskey="n" href="ar01s06.html">Next</a></td></tr></table><hr /></div><div class="section" title="5. Power"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_power"></a>5. Power</h2></div></div></div><p><span class="inlinemediaobject"><img src="images/powerbar.jpg" alt="images/powerbar.jpg" /></span></p><p><span class="emphasis"><em>The power bar</em></span></p><p><span class="inlinemediaobject"><img src="images/oilresource.jpg" alt="images/oilresource.jpg" /></span></p><p><span class="emphasis"><em>A spare oil resource, and a derrick hard at work</em></span></p><p>In real life, money is power, but in Warzone, power is money. You spend power
to build structures, manufacture units, and research upgrades/new technology.</p><div class="section" title="5.1. Getting Power"><div class="titlepage"><div><div><h3 class="title"><a id="_getting_power"></a>5.1. Getting Power</h3></div></div></div><p>So how do you get power? Power is generated by Oil Derricks. However, you must
have at least one Power Generator for every four Oil Derricks.</p><p>Oil derricks must be built on oil resources, but the generator can be anywhere
on the map. Keep in mind that additional generators beyond one for every four
derricks will provide no benefit. Also note that building heaps of power
generators won’t do anything at all until you have at least one oil derrick for
each.</p></div><div class="section" title="5.2. Pricing"><div class="titlepage"><div><div><h3 class="title"><a id="_pricing"></a>5.2. Pricing</h3></div></div></div><p>Icons in the Manufacture, Build, and Research menus will have yellow bars in
them representing their price:</p><p><span class="inlinemediaobject"><img src="images/cheapweapon.png" alt="images/cheapweapon.png" /></span> <span class="emphasis"><em>Inexpensive weapon</em></span></p><p><span class="inlinemediaobject"><img src="images/expensiveweapon.png" alt="images/expensiveweapon.png" /></span> <span class="emphasis"><em>Expensive weapon</em></span></p><p>When you place your mouse over an icon, the power bar will have a green
section, representing its price. If you cannot afford it, the power bar will
instead turn red.</p><p>The amount of power you have is shown on the very left of the power bar. If you
place your mouse over an icon, if you have enough power to get it, the number
will show the amount of power it will cost. If you can’t afford it, the number
will show the amount of power you need to be able to afford it.</p><p>Power is drawn as soon as the icon is clicked. Providing you have sufficient
power for the activity, the initial progress bar fills quickly with green
(slower with more costly actions) and the construction or research begins. A
yellow progress bar then charts the progress achieved by the current activity.</p></div><div class="section" title="5.3. Upgrades"><div class="titlepage"><div><div><h3 class="title"><a id="_upgrades"></a>5.3. Upgrades</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/powerupgrade.png" alt="images/powerupgrade.png" /></span></p><p>Power Generators can have a Power Module built on top of them to squeeze out
more power. Power Modules need to be researched before you can build them.
There are also several researchable upgrades available which increase the
amount of power you receive.</p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ar01s04.html">Prev</a> </td><td width="20%" align="center"> </td><td width="40%" align="right"> <a accesskey="n" href="ar01s06.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top"> </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> </td></tr></table></div></body></html>