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ScienceLab.cfg
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ScienceLab.cfg
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PART
{
name = scienceModule
module = Part
author = Fractal
///model by z
mesh = sci_model.mu
scale = 1
rescaleFactor = 1
node_stack_top = 0.0, 1.7602737, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.7501, 0.0, 0.0, 1.0, 0.0, 2
CrewCapacity = 2
INTERNAL
{
name = crewtestInternals
}
TechRequired = advScienceTech
entryCost = 11000
cost = 4000
category = Science
subcategory = 0
title = Science Laboratory
manufacturer = Zefram Kerman's Warp Supplies Co.
description = The science laboratory, a location for Kerbals to contemplate novel and innovative approaches to blowing things up. Can generate a small ammount of science per day depending on location, reprocess nuclear waste, generate antimatter (inefficiently) and extract deuterium from oceans. It also has a internal light switch, which is fun AND useful.
attachRules = 1,0,1,1,0
mass = 2.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2900
vesselType = Ship
MODULE
{
name = ScienceModule
animName1 = sci1
animName2 = sci2
}
MODULE
{
name = ModuleAnimateGeneric
animationName = light
startEventGUIName = Lights ON
endEventGUIName = Lights OFF
}
}