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Vista.cfg
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Vista.cfg
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PART
{
name = vista
module = Part
author = Fractal
mesh = model.mu
scale = 1
rescaleFactor = 1.5
node_stack_top = 0.0, 0.47383, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -0.671957, 0.0, 0.0, 1.0, 0.0, 3
fx_exhaustFlame_blue_small = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, 0, 0.0, 0.0, 0.0, 1.0, running
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = experimentalRocketry
entryCost = 200
cost = 2000
category = Propulsion
subcategory = 0
title = DT Vista Inertial Fusion Engine
manufacturer = Kerbal Ignition Facility Junkyard Co.
description = The DT Vista propulsion system is an engine that utilises laser induced interial fusion for propulsion. Pellets of Deuterium and Tritium are compressed to ultra-high densities using a high power laser. It uses a novel throttle system that actually varies the specific impulse rather than the energy output, it thus always requires 2.5GW of input power, even on minimal throttle. The crew onboard are shielded by the engine from the intense neutron flux of the fusion reaction but because the reaction occurs outside the ship, other nearby vessels aren't so protected - Beware!
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
mass = 10
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
breakingForce = 1500
breakingTorque = 1500
maxTemp = 4000
MODULE
{
name = ModuleEngines
thrustVectorTransformName = T_T
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1100
heatProduction = 600
fxOffset = 0, 0, 0
PROPELLANT
{
name = LiquidFuel
ratio = 1.44
DrawGauge = True
}
PROPELLANT
{
name = Deuterium
ratio = 1.38337941e-3
}
PROPELLANT
{
name = Tritium
ratio = 1.38337941e-3
}
atmosphereCurve
{
key = 0 15500
}
}
MODULE
{
name = VistaEngineController
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = T_T
gimbalRange = 1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = e22
dependOnEngineState = True
responseSpeed = 0.5
}
MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
RESOURCE
{
name = Deuterium
amount = 15
maxAmount = 15
}
RESOURCE
{
name = Tritium
amount = 15
maxAmount = 15
}
MODULE
{
name = TweakScale
type = stack
defaultScale = 3.75
}
}