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Generator.cfg
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Generator.cfg
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PART {
name = Generator
module = Part
author = Squad
mesh = model.mu
rescaleFactor = 1
node_stack_top = 0.0, 0.935, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.925, 0.0, 0.0, 1.0, 0.0, 2
node_attach = 0.5, 0.0, 0.0, 1.0, 0.0, 0.0
TechRequired = largeElectrics
entryCost = 100
cost = 1000
category = Utility
subcategory = 0
title = Electric Generator
manufacturer = Brayton Kerman's Power Parts Inc.
description = A Brayton-cycle engine that turns thermal power into electrical power. This part must be directly attached to a thermal power source to function. Generators work best when matched with the same sized thermal source, or suffer a penalty.
attachRules = 1,1,1,1,0
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 6
maxTemp = 2900
breakingForce = 800
breakingTorque = 800
MODULE
{
name = FNGenerator
pCarnotEff = 0.50
maxThermalPower = 40000
upgradedpCarnotEff = 0.6
upgradedName = KTEC Solid State Generator
originalName = Brayton Cycle Gas Turbine
upgradeTechReq = experimentalElectrics
upgradeCost = 220
animName = e6
radius = 2.5
altUpgradedName = Direct Conversion Generator
}
RESOURCE
{
name = Megajoules
amount = 20000
maxAmount = 20000
}
RESOURCE
{
name = ElectricCharge
amount = 1000
maxAmount = 1000
}
MODULE
{
name = TweakScale
type = stack
defaultScale = 2.5
}
}